Donkey Kong Country 2 102% F - Jump Up Jump Up and Get Down
Holy toledo. We got Krockhead Klamber, Rattle Battle and Slimb Climb in this set. Lots of things seem to happen.
Krockhead Clamber
Very similar to Barrel Bayou, but with a lot of krockheads.That buzzing at the start was kinda odd, and if the player was keen to turn left, it would reveal the DK Coin. Funny cause it goes away if you press right. A Double Bonus Stage completion and a skill shot! Beanstalks are not to be underestimated.
BSt1(a): Take out four bees... CAKEwalk.
BSt1(b): Leave some for Dixie too!
Rattle Battle
Cranky's Tips are great reference material. Especially if you might know something but just can't quite remember or susect it. This seems to be the only level in the game (full level) that uses Ship Deck 2 music. It's upbeat and probably matches the fact that we spend most of the stage jumping as Rattly. It's actuallt easy to get hurt in this stage.
The DK Coin is out of plain sight. It's almost a pitfall if you miss.
BSt1: Jump to the top. Shortcuts are far and few when you don't have a buddy...
BSt2: Find the Coin by crossing a bridge of Zingers. Fun
BSt3: Collecting stars above a barrel set. Most people don't know that Rattly has a "Rolling Jump" as well. (or more like Rolling Hop)
Slimb Climb
Here's an impressive stage. Snapjaw (unlike it's brethren, Lockjaw) is hungry for monkey. He will lock onto and snap his HUGE jaw at you if you go into the water. His function is to align very closely to your position on the Y-Axis. Taking my fair share of risks teaches the player how to jump out of the water pronto. I enter Bonus Stage 1 quickly and in a daring method not many people would try (seriously I think I was 0.10 seconds from loosing a life)
This stage has the KONG letters (except G) in a linear pattern, you can pick em up on the way. BUT if you go to the Bonus Stages, you will miss the 'O' and 'G', maybe even 'N'. You exit the bonus when the water level is already over them. So here's when invincibility comes into action. Some calculation revealed that there was just enough time to go down, snatch the 'O' and come back up with zero progress lost. The 'G' had the same situation PLUS enough time to get the DK coin. Man do I love cutting it close or what?! But poor Diddy got wrecked twice n this stage.
BSt1: Team Throw would have been nice here, but those hooks help out a ton.
BSt2: What fun! Take out the Zingers, Spin-crush the Buzzers and rise again to snatch the coin, free-falling all the way back down. (Isn't the exit the top-right corner??)
I visit Klubba's Kiosk for the first time and decide I want to fight him... Yeahhat's gotta be the fastest way to get owned in a game ever.
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