Donkey Kong Country 2 Part 10: The King of the Zingers
In both Games, King Zing actually makes his first Appearance in Rambi Rumble, where after the Player reaches a certain Area while transformed into Rambi the Rhinoceros, the King then chases the Player down.
They must run from him due to having no Means to damaging the Zinger.
However, King Zing will stop in Place after a certain Point at the End of the chasing Path and will not chase Rambi any further.
During this though, he will completely disappear if he happens to be off-screen at that Point, just in case the Player makes use of a Tactic to get behind King Zing during the Chase (using Mercy Invincibility just after getting hit once or using a normal Zinger to bounce over him), preventing him from blocking the Way to the end of the Level.
Only in the Level King Zing Sting that after the Kongs turn into Squawks, King Zing reveals himself and the Hive turns into the Stadium for the Showdown. King Zing loops around the Stage back and forth while going up and down. Squawks must shoot an Egg/Corn Pop and try to hit the King's glowing Stinger. If hit twice, he turns red and starts to fly towards Squawks while shooting out a spreading Array of Spikes all around himself three Times in a Row; he then returns to his normal State after the Spike shots and always flies back up to the Top of the Arena to resume his Flight Pattern.
Thumbnail Art by knight-mj:
https://www.deviantart.com/knight-mj/art/AGDQ2018-Donkey-Kong-Country-2-731398752
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