DONKEY KONG JR (GAME & WATCH)
Donkey Kong Jr. is a Game & Watch edition of the original arcade game of the same name. As in the arcade game, Donkey Kong is captured by Mario, and Donkey Kong Jr. must save him. There are two major revisions—the original version in the New Wide Screen series (released on October 26, 1982), and the colorized game in the Table Top and Panorama Screen series (released on April 23, 1983, and October 7, 1983, respectively) with an entirely different level and obstacle layout. Donkey Kong Jr. was the first game in the New Wide Screen series. Only the New Wide Screen version was ported to the Mini Classics, Game & Watch Gallery 3, Game & Watch Gallery 4, and DSiWare. It is also mentioned in the Museum in Game & Watch Gallery 2. The game also has an indirect sequel in the form of Donkey Kong II.
Donkey Kong Jr. starts at the bottom of the screen, where he is immediately bombarded by birds and Snapjaws. After Donkey Kong Jr. climbs a pair of vines to the second floor, he can find a piece of fruit, which can be dropped on enemies below for bonus points: three for a Snapjaw on the second floor, six for a bird, and nine for a Snapjaw on the first floor. After avoiding more Snapjaws, Donkey Kong Jr. must jump to the swinging key above, which he can use to unlock part of his father's cage. The faster Donkey Kong Jr. does this, the more points he earns (from 5 to 20). He then drops down, repeating the process. Once four keys are delivered, Donkey Kong is free, awarding 20 points to the player. Along the way, Donkey Kong Jr. can also grab hold of vines above, which help in avoiding the ground-bound Snapjaws. Every time Donkey Kong Jr. jumps over a Snapjaw without holding on to a vine or jumps down from a vine right after a Snapjaw passes, he receives a point. As the player progresses in the game, more enemies appear, and they eventually move faster. If an enemy hits Donkey Kong Jr., if he jumps and misses the key, or if he falls off the left side on the second floor, he loses a life. If Donkey Kong Jr. reaches 300 points without any misses, the points are worth double until he does get a miss. If he has any misses at said score, every miss is cleared instead. When he loses three lives, the game is over.
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