Don't plan: the secret to game dev survival
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Published on ● Video Link: https://www.youtube.com/watch?v=k3a5RgtrnzI
Using her experience of company closures at Irrational Games and Gazillion, and her indie success with Switch hit The Flame In The Flood, developer Gwen Frey argues that it's better to not have a plan and instead to capitalize on opportunities as they present themselves in indie development..
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