Don't play this game. More to show of it's no value time waste you'll be doing for the majority.

Channel:
Subscribers:
1,930
Published on ● Video Link: https://www.youtube.com/watch?v=yanYMLsgTd0



Category:
Show
Duration: 1:57:12
5 views
1


So there is a lot to uncover for this game.

For the video, for the new chapter, they decided to start gutting rewards, so we went from 20 copper mana boards and 6+ silver, to 5 and 1. Harder content, less rewards, makes sense to me.

The video itself is also to warn players from playing the game due to how stupid the equipment, the thing you'll be doing for the majority of your time, is fucking horrific. Out of like 1680 energy, around 6 days worth, I got one mediocre ring. I even experimented and the unlocks on got on both 5s and 4 stars were things like spr%, stupid crap. One thing. The game is also designed in a vindictive manner, as the game can also drop duds, like one copper, in a game that has bad stat setups, then 4 equipment layouts, 4 star 2 sub passive, 4 star 3 sub, 5 star 3 sub and 5 star 4 sub. Any missing is something you'll have to waste a precious level up stat on to unlock. This RNG can basically kill an item as well, which is why the ring I got is just mediocre. Due to the game being a rush on everything, since every stage either wants an S, or ranking wants you to kill the boss in 10 seconds, basically anything defensive and MP, especially mp, are worthless.

Hell, you can see from the video how god awful the AI is, I don't even know why MP is an available stat considering how often they don't use their skills, which they're completely setup to do but don't.

So initially the game was a launch disaster I'd say. AI was even worse with healers, who basically never healed unless you were in red, which made them worthless unless you manual. Bugs everywhere, completely rushed out the door. Megamagic fizzled out in coop so much, it was like 50/50 whether or not it worked. Magic fizzles out, basically if you cast, the entire like 3 seconds, instead of it blowing up the location, if the enemy dies, it just stops. You don't stop mind you, you still waste the mp and do the full animation, which is retarded since the game can and will use the open space for spells, so it's just lazy design. At the hindrance of the player.

The game is also plagued with really, really bad core game design that will probably never be adjusted. So you get the bottom right for your abilities. The screen where you move, you'd think it'd be pretty simple. Well you can target things as well on your movement screen portion, but in the wisdom *COUGH* of the developer, a click can also be a basic attack. So if you wanna move, wanna target, or you use one of your skills to the right, opps, you basic attacked instead, rank run is over, opps, your unit ran to their death, reset. The targeting is atrocious. It was more obvious in 5, but you can use a attack of any kind and though you're mere inches away from your enemies, the game will target a unit alllllllll the way across the map. This messes up what you're trying to target in general, but tends to whip STs into the wrong direction, usually making them vastly inferior to your plans.

They also as well mentioned a purposeful cap on the already very limited F2P gems you could get, "thinking" they might expand it, meaning it'd probably cap again at some point. I think I had 1350 after the realization a week for gems that were consistent at that point, with you losing out on 350 before the daily buff increase, and 680 if there wasn't a cap now in loss. The pity is 54000 gems to get one unit or card, in a +6, +4 unit system, so 7 units or 5 same cards. Rates are 1.5% for banner, 1.5% for RNG pool and 1.5 for cards, which I think that one is like 1% for banner pickup. Basically the rates are garbage and the pity is garbage. Back to previous, you can get a good amount of gems by doing the one time events, to at least get to a pity, but after that, consistent is like 2 pulls a month, yea need 20, so with just that, you need 10 months to pity one unit.

Can anyone see why it's an issue then that they purposely want the gems to be decreased. All the bundles are awful and expensive, they entered the gaming community by falling flat on their face into mud falling down the stairs and are now actively decreasing rewards, which gachas tend to do over time, nearly immediately.

If you play this game, know that you can kite the enemies and make 2 star units work if necessary, but unless you're into the story which is typical fare, it'll basically be the same strat again and again.You'll eventually run into the equipment issue, if you don't GOD RNG everything, you'll simply lose due to that on ranking or since the community is pretty shitty, not even be able to join for coops till later.

Do not give them money till they can showcase some business sense, till they aren't this lazy and greedy. It's free so you can mess around, but they do not deserve support at this time. They also decided auto loses your 24 energy when the AI fails, unlike how you'd keep it if you just manually retried yourself. So like 20 runs on that auto were probably no reward because the developer is shit.