DOOM #2

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Published on ● Video Link: https://www.youtube.com/watch?v=txU5mtNehpY



Doom
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Doom (1993)
Duration: 34:03
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Doom is a science fiction first-person shooter video game developed by id Software and published by Bethesda Softworks. A reboot of the Doom series, it is the fourth title in the main series and the first major installment therein since the release of Doom 3 in 2004. The game is played entirely from a first-person perspective, with players' taking the role of an unnamed marine, as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation on a future-set colonized planet Mars. The gameplay returns to a faster pace with more open-ended levels, closer to the first two games rather than the slower survival horror approach taken by Doom 3. It also features environment traversal, character upgrades, and the ability to perform executions on enemies known as "glory kills". The game also supports an online multiplayer component and a level editor known as "SnapMap", both co-developed with id Software by Certain Affinity and Escalation Studios respectively.

Originally announced as under development as Doom 4 in 2008, the game underwent an extensive development cycle with different builds and designs before being restarted in 2011 and revealed as just Doom in 2014.

Doom's single-player mode has "badass demons, big effing guns, and moving really fast" as key principles, according to id Software Executive Producer Marty Stratton. Throughout levels of industrial and corporate fields of a Union Aerospace Corporation (UAC) research facility on Mars and then of Hell, as the combat system of the game puts emphasis upon momentum and speed, the game allows players to perform movements such as double-jumps and ledge-climbs. The approach is known as "push-forward combat", which discourages players, playing from the "Doom Slayer"'s perspective, from taking cover behind obstacles or resting to regain health. Players instead collect health and armour pick-ups scattered throughout levels or kill enemies to regain health. "Glory Kills" is a newly introduced melee execution system wherein, when enough damage has been dealt to an enemy, the game will highlight it and allow the player to perform a quick and violent melee takedown.

The game features a large arsenal of weapons which can be collected and freely switched by players throughout the game and require no reloading. Weapons that are recurrent throughout the series, including the super shotgun and BFG 9000, make a return. However, in the case of the latter, the BFG only has a very small ammunition capacity yet is extremely powerful. Similarly, the chainsaw returns but instead is a special-use weapon that relies upon fuel but can be used to instantly cut through enemies and provide a greater-than-normal drop of ammunition for the player.

Many enemies from the original games such as the Revenant, Pinky, Mancubus, and Cyberdemon also return, with many also redesigned. Doom's campaign was made to be more than 13 hours long, and the "Ultra-Nightmare" difficulty level features permadeath.

We kind of have this whole upgrade system that allows you to play in a lot of different ways and use your own strategy in how you approach the different arenas, and even tweak that as you go through the game.
Marty Stratton,

As part of Doom's progression system, players can customize their weapon statistics, such as fire ranges, to suit their play styles. Players can also collect progression items, such as runes and research projects, which are used to customize their Doom Slayers; runes may present players with tasks, which can be achieved to obtain rewarding upgrades, such as character speed.




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