Doom 2 - New Gothic Movement 1 Map 21 UV-MAX
Considering i hadn't play doom since mid February it didn't take me too many attemps (Near 25 considering one was actually an uv-max run but didn't recorded it because i was practicing and 80% of the failed ones i died in the very begenning).
The map has a lot of health and generous ammo but too bad distributed so backtracking is very common, also without the BFG some of the areas will take forever so is better to skip them. The first outdoor area is skippeable too but is more risky than clean it up.
About the run, lot of bad luck... For example on the big area usually most of the cibies if not all the them die infighting and is very useful because them can snip you from far far away. 4 monsters remaning after reaching the end and can still count...
Afforunately, i don't care too much about time so should be a lot of better routes than this, I'm only picked the most confortable for my playing that, except for the beginning, is pretty safe except for stupid mistakes (like the ones i usually do after 30 40 min of playing).
Fun fact: is the third time i uv-maxed this map, the first one was like 5 6 years ago doing casual playing of the wad (didn't expect to beat it and didn't have software to record something that long). The second one 1 practice run from yesterday and this is the third one :)
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