Doom Ancient Aliens [Map11 On The Origin of Spacies UV-Max] WAD Walkthrough + Final Doomer Mod
It's time to get into Episode 2 now, Applied Einstein. We meet two new enemy types, which are a stealth based alien enemy using a plasma rifle, as well as a flying skull monster which fires two revenant rockets at a time. These monsters are pretty fun to fight, but they do enough damage that if they catch you off guard they can blow you away immediately. I do think the game is not balanced from this point on due to these enemies being very abundant and deadly, quick saving is basically a must throughout al of episode 2 and 3 because of the inclusion of these enemies. We also find the bow and arrow weapon which is a replacement for the chainsaw. It sucks. It does literally no damage, it only freezes an enemy in place as far as I can tell. I'm guessing you can freeze a boss enemy such as a cyberdemon after he has aggroed other enemies and allow them to finish him off, although I really don't know. Just use another gun or something.
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