Doom - BDSDoom (Barry D. Sebastian)

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Doom wad: "BDSDOOM"
00:00 Map03 CRAZY8
03:48 Map04 The Phantom
24:25 Map05 The Spider's Lair
35:51 Map06 Leaps and Bounds
46:27 Map07 The Hour Of Reckoning
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Wad/File: bdsdoom2.wad
Game/Base iwad: Doom II
Date: 1995-08-20 (file timestamp); 10/21/00 (idgames upload)
Author: Barry D. Sebastian
Links: https://www.doomworld.com/idgames/levels/doom2/a-c/bdsdoom2
Description: I wanted to provide several hours of GOOD level design for total immersion - and have it fit on one diskette. BDSDOOM is the result...
As usual in the BDS*.* levels, I've tried to give a lot of attention to detail in BDSDOOM. BDSDOOM is actually a five level game that replaces levels 3 through 7 of ID's DOOM2.
LEVEL INFO
Map03 CRAZY8: When you begin BDSDOOM, you'll start out in the smallest, and most easy level in this 5 level game: "Crazy8" ...This level is sort of a warm up level, where you can run around, have some fun, practice straffing, work on your aim and jumping skills, and blast your buddies if you're playing deathmatch! There is one small secret room - see if you can find it. Also, check your map after you clear the second spiral room (-thus the "8"...). The chainsaw is strategically placed, so use it !!
Map04 The Phantom: This is the second level in BDSDOOM, and is where the battle really begins... Here's the premise: The old opera house has been taken over by demons from hell, and they have turned the surrounding area into an uninhabitable maelstrom of evil! It's going to take one TOUGH marine to clear them out and make way for the cleanup crew. What ever you do, watch your back! The buggers are everywhere - especially on the higher difficulty levels. You can expect to see lifts, rising & lowering columns, lighting effects, transporters and much more... (sappy eh?) There are several interesting secret areas - see if you can get 100%.
Map05 The Spider's Lair: Once you've cleared out the old opera house, you'll find that you've materialized in a room with the roof blasted away. This is where 'timing" becomes critical. IF you can find it (you have 30 seconds) there is a room with a view - a view of health, armor, weapons, and invincability that is! You'll have to be quick to find it... (save your game as soon as this level begins - that way, if you DON'T find the secret room, you can go back and try again!). Haul ass... This is a large level, with a lot of surprises. You'll meet the spider as he guards the yellow key (Ultra-Violence difficulty setting). He doesn't want you to have it, because it opens the door to his lair (you'll see his "prizes" hanging from the ceiling), but being a persistant marine, you'll have to press onward! Work your way down to the bottom of the "outside area". After you've secured everything, hit the the switches, and things will start to change - hope you practiced your straffing... keep exploring until you find the red key (there are two possible ways..).
Map06 Leaps and Bounds: This is the 4th level in BDSDOOM. It's not a real big level, but it IS tough!! No CyberDemons or Spiders - or even Archviles, but if you stand around with your finger up your ... (nose), you'll be dead fast! The trick here is to use the big elevator to get you up and down to the various walkways needed to make the necessary jumps to the switch platforms that will let you make your way around the room! (Whew!!) Being a circular room, it's sort of like being surrounded by Indians, so watch for the guns lighting up the room. At the end of the path that circles the room, you'll find a transporter (which you could see in the room-next-door at the beginning of the level), this will get you to a lookout point that leaves you (once again) no other choice but to jump. When the big lift comes down, jump on and ride it back up - and time your jump to exit the room. Once outside, there are a few surprises left...If you manage to get to the exit, you'll know you're there because there's a raised mirror on the ground next to a recessed scrolling `demon head' wall. You'll see the reflection of the sky in it - step aboard... and don't be surprised at where you end up next!
Map07 The Hour Of Reckoning: Well, remember the mirror you stepped onto at the end of the last level? Mirror, mirror... looks like you transported back to where you started... well, it's not that simple - beleive me! You've come a long way ole' buddy, now the hour of reckoning has arrived. It starts out being a little familiar - but wait, what's this? Things AREN'T quite the same once you get back inside... hmmm, don't remember things looking like this... Must be some sort of trick... No trick, just a lull before all hell breaks loose! I guarantee that you'll like this ending! You will have forgotten all about your bad day - I promise! ... (BDS)