DOOM Eternal 1440p 144fps | Ultra Nightmare Settings | RTX 2080 Ti | i9 9900k 5GHZ

DOOM Eternal 1440p 144fps | Ultra Nightmare Settings | RTX 2080 Ti | i9 9900k 5GHZ

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Doom Eternal
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Doom Eternal is a first-person shooter video game developed by id Software and published by Bethesda Softworks. It is the fifth main game in the Doom series and a direct sequel to 2016's Doom, and is set for release on March 20, 2020, for Windows, PlayStation 4, Stadia and Xbox One, with a Nintendo Switch version planned for a release at a later date. The game received positive reviews from critics.

Players once again take on the role of the Doom Slayer, an ancient warrior who battles the demonic forces of Hell, from a first-person perspective. The game continues its predecessor's emphasis on "push-forward" combat, encouraging the player to aggressively engage enemies in order to acquire health, ammo and armor. The player has access to various firearms, such as the Combat Shotgun, Super Shotgun, Heavy Cannon, Rocket Launcher, Plasma Rifle, BFG 9000, and Ballista. Melee weapons such as a chainsaw, the "Crucible Blade" energy sword and a retractable arm-blade "Doomblade" can also be used. The arm-blade provides the opportunity for a larger variety of quick and violent "glory kill" executions, which always drop extra health. The Super Shotgun is now equipped with a "Meat Hook", which slingshots the player towards an enemy, functioning as a grappling hook in both combat scenarios and environmental navigation. The Doom Slayer's armor now includes an Equipment Launcher with the ability to lob grenades and ice bombs, as well as a Flamethrower that provides protection from fire-based attacks. Burning enemies always drop armor puckups, while chainsaw-killing enemies will drop ammunition. New movement mechanics such as wall-climbing, dash moves, and horizontal bars to swing from will also be introduced.

Creative director Hugo Martin has stated there will be twice as many demon types as in the 2016 reboot. There are new types of enemies, such as the Marauder and Doom Hunter, while others, such as the Pain Elemental, Arachnotron, and Archvile, will be reintroduced from previous Doom entries. A new system called "Destructible Demons" is featured, in which enemies' bodies become progressively destroyed and deteriorated in combat as they suffer damage. Through this system, certain parts of a demon's anatomy can be destroyed to eliminate their ability to use their stronger attacks. There is also a new lives system. During gameplay, players can collect 1-up items (which look like green helmets) scattered around the environment. When the Doom Slayer perishes in combat, he will respawn where he died if he has spare lives, instead of restarting at the nearest checkpoint.

Source: https://en.wikipedia.org/wiki/Doom_Eternal



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