DOOM ETERNAL: Nightmare Playthrough: FINAL PART
DOOM ETERNAL: Nightmare Playthrough: FINAL PART
Here is FINAL PART of the DOOM ETERNAL playthrough on Nightmare difficulty. This is from my stream :)
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Doom Eternal Campaign Missions include: Intro / Prologue, Exultia, Cultist Base, Doom Hunter Base, Super Nest, Arc Complex, Mars Core, Sentinel Prime and more.
Doom Eternal is an reboot sequel to the 2016 Doom reboot. The game will launch on March 20, 2020 for PlayStation 4, Xbox One, Nintendo Switch, PC, and Google Stadia. Two years after the events of 2016's Doom, Earth has been overrun by demonic forces. The Doom Slayer, having previously been teleported to an unknown location, returns to Earth with a new arsenal of weapons to save the human race from annihilation.
Players once again take on the role of the Doom Slayer, an ancient warrior who battles the demonic forces of Hell, from a first-person perspective. The game continues its predecessor's emphasis on "push-forward" combat, encouraging the player to aggressively engage enemies in order to acquire health, ammo and armor. The player has access to various firearms, such as the Combat Shotgun, Super Shotgun, Heavy Cannon, Rocket Launcher, Plasma Rifle, BFG 9000, and Ballista. Melee weapons such as a chainsaw, the "Crucible Blade" energy sword and a retractable arm-blade "Doomblade" can also be used. The arm-blade provides the opportunity for a larger variety of quick and violent "glory kill" executions, which always drop extra health. The Super Shotgun is now equipped with a "Meat Hook", which slingshots the player towards an enemy, functioning as a grappling hook in both combat scenarios and environmental navigation. The Doom Slayer's armor now includes an Equipment Launcher with the ability to lob grenades and ice bombs, as well as a Flamethrower that provides protection from fire-based attacks.
A new feature added is the ability to invade another player's game, in a system called "Invasion." Invading players can team up and spawn in a player's single-player playthrough as enemies. The Doom Slayer moves faster than in the previous game, and is now equipped with a shoulder cannon on his left, which can be used to fire grenades or a burst of flame. It operates on a cooldown. There is an increased focus on mobility in the game. The Doom Slayer gains a grappling hook (via the Super Shotgun), the ability to perform short boosts along the ground, and swing from poles. Two boosts can be used at a time before having t
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