Doom Eternal Part 39. Rage room. (Hurt Me Plenty The Ancient Gods Part Two DLC Blind)

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Doom Eternal
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Welcome to my Doom Eternal let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature the campaign on Hurt Me Plenty difficulty and both DLC on Hurt Me Plenty difficulty. It will not feature any multiplayer or horde mode. Also keep in mind I am very bad at these types of frantic shooting games, so expect frequent deaths and bad gameplay skills aplenty. Gameplay shown on PS4.

About Game: Doom Eternal is a first-person shooter game developed by id Software and published by Bethesda Softworks. The sequel to Doom (2016), and the fifth main game in the Doom series, it was released on March 20, 2020, for Windows, PlayStation 4, Stadia and Xbox One, with a version for Nintendo Switch being released on December 8, 2020 and versions for PlayStation 5 and Xbox Series X and Series S being released on June 29, 2021. Set some time after the events of the 2016 game, the story follows the Doomguy once again, on a mission to end Hell's consumption of Earth and foil the alien Maykr's plans to exterminate humanity.

Along with the single-player campaign, a multiplayer mode, Battlemode, was introduced. In this mode, players can either play as the Doom Slayer or as a demon, and fight until either the Doom Slayer defeats the demons, or vice versa. Another mode, Horde mode, was added in October 2021. The Ancient Gods, a two-part standalone campaign DLC set after the events of the main game, was released between October 2020 and March 2021.

Doom Eternal was released to a positive critical response, with praise for its campaign, graphics, level design, soundtrack, and combat mechanics, though some disliked the increased focus on storytelling and its platforming sections. Doom Eternal received five nominations at The Game Awards for 2020, including Game of the Year and Best Action Game.

Gameplay: Players once again take on the role of the Doom Slayer who battles the demonic forces of Hell, from a first-person perspective. The game continues its predecessor's emphasis on "push-forward" combat, encouraging the player to aggressively engage enemies in order to acquire health, ammo, and armor. The player has access to various firearms, such as the Combat Shotgun, Super Shotgun, Heavy Cannon, Rocket Launcher, Plasma Rifle, Chaingun, BFG 9000, and Ballista. Melee weapons such as a chainsaw, the "Crucible Blade" energy sword and a retractable arm-blade called the "Doomblade" can also be used. The arm-blade provides the opportunity for a larger variety of quick and violent "glory kill" executions, which drop extra health. The Super Shotgun is now equipped with the "Meat Hook", a ranged accessory which grabs on to enemies and slingshots the player towards them, functioning as a grappling hook, useful both in combat scenarios and environmental navigation. The Doom Slayer's armor now includes a shoulder-mounted Equipment Launcher with the ability to lob grenades and ice bombs. Additionally the Flame Belch is a flame thrower, which causes the enemies set on fire with it to drop armor pickups. Finally, killing enemies with the chainsaw will drop ammunition. New movement mechanics such as wall-climbing, dash moves, and horizontal bars to swing from have also been introduced.

Like its predecessor, Doom Eternal invites the player to develop simple tactics. As the game gets harder, the player needs to use the advantages of fight arenas, and their bonuses, smarter. They also need to decide which enemy has to be killed first and how to move on the battlefield.

Development: Publisher Bethesda Softworks announced the game at E3 2018, with the first gameplay footage being unveiled at QuakeCon 2018. The game was set to be released for Microsoft Windows, PlayStation 4, Nintendo Switch and Xbox One. In 2019, it was announced that Doom Eternal would come to Google's Stadia streaming platform. The game was developed by id Software with the Nintendo Switch version being developed by Panic Button. Doom directors Hugo Martin and Marty Stratton both returned, with Martin as game director and Stratton as executive producer.

The game is the first to be developed with the id Tech 7 engine. According to Stratton, the team aimed at making a "Doom universe", featuring larger and more varied locales, including "Hell on Earth", for players to explore. Unlike its predecessor, id Software developed the game's multiplayer component in-house, as opposed to being outsourced to the previous game's multiplayer developer Certain Affinity, with the goal of making the experience more "social" and "connected" with the single-player campaign. The team decided to remove the SnapMap mode and reassign its resource to develop post-launch campaign downloadable content. While originally scheduled for a release on November 22, 2019, Doom Eternal's release was later pushed back to March 20, 2020 with a Nintendo Switch port coming at a later date.

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Rage room. Doom Eternal Part 39. (Hurt Me Plenty The Ancient Gods Part Two DLC Blind)



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There are 872 views in 42 videos for Doom Eternal. This game accounts for over 1 day of watchable video on his channel, roughly 1.39% of Doom Eternal content that digidv85 has uploaded to YouTube.