Doom II - 3x monster health, new weapons (4/4)
Playing through the final chapter in Doom II campaign, on fourth skill level.
There are a few modifications:
- monsters: 3x health, 25% faster movement, no 'pain' state
- fast weapons switch for the player (when not reloading)
- new weapons and weapon functions
- ammo: doubled pickups and inventory capacity
Contents:
0:00 - Nirvana
7:05 - The catacombs
11:57 - Barrels o' fun
22:53 - The chasm
40:25 - Bloodfalls
48:07 - The abandoned mines
1:01:19 - Monster condo
1:21:22 - The spirit world
1:34:20 - The living end
1:47:20 - Icon of sin
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