Doom II - 3x monster health, new weapons (3/4)
Playing through the third chapter in Doom II campaign, on fourth skill level.
There are a few modifications:
- monsters: 3x health, 25% faster movement, no 'pain' state
- fast weapons switch for the player (when not reloading)
- new weapons and weapon functions
- ammo: doubled pickups and inventory capacity
Contents:
0:00 - The factory
14:26 - Downtown
28:14 - The inmost dens
37:05 - Industrial zone
54:34 - Wolfenstein
1:03:47 - Grosse
1:07:39 - Suburbs
1:22:07 - Tenements
1:36:49 - The courtyard
1:48:01 - The citadel
2:00:46 - Gotcha!
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