(Doom II) Formless Mother: Map 01 - Site of Dismay (UV-Max in 11:45) [w/ Commentary]

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Published on ● Video Link: https://www.youtube.com/watch?v=cz1QPZBBAtI



Duration: 0:00
52 views
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Runner: D0M0
Source Port: DSDA-Doom v0.29.3
IWAD: Doom2.wad
PWAD: Formless.wad
Complevel 21 (MBF21 Compatible)

Date: 2025-07-12
Map: 01 (Site of Dismay)
Category: UV-Max
Time: 11:45.49
Attempts: 281

THE ROAD TO OMEGA MINOR (DEMO #7)
Map Difficulty: Fairweather

Comments:
I have a fair bit to talk about with this demo. A lot of it is basically just summarising the commentary. If you want to watch the demo without my voice (I would understand, it can put some people to sleep at times) then the demo will be downloadable on the DSDA website.

The first fight is pretty obnoxious. I often die here via getting cornered by the enemies and taking high roll projectiles. The second part is even more annoying, with 2 viles and a cyber coming into the equation of things, if the cyberdemon refuses to fire his rockets when the arch viles charge at you, don't even bother continuing the run. At fastest and with good rng, this fight can be done in just under a minute.

The second fight isn't really worth talking much about, just don't get cornered and hope the cyber is infighting.

The third fight is easily the hardest fight in the map, the first part, simply circlestrafe and kill the stragglers before pumping rockets into the more tanky enemies. Then initiate phase 2 and try to quickly dispose of the arch viles. The cyber will most likely infight and not cause too much trouble, however in some attempts it was rather aggressive towards me, making the whole clean up job more tedious. There is a quicker way of doing this fight, however it's much more risky:

You can initiate phase 2 of the third fight whilst phase 1 is ongoing, this will teleport in the arch viles amidst the crowd of enemies, making it impossible to simply rocket them. The most reliable trick was to quickly blast your way through the fodder enemies to the corner where the pain elementals spawn. The viles will either get busy with infighting or will come straight for you. This is good since you can single them out and kill them easily. What makes this strategy so hard is the fact that there are projectiles coming at you from all directions, even on the ground. Not only that, but you're more likely to facerocket with enemies being more abundant.

The fourth fight isn't too challenging, but can be pretty choke-able at times. The trick is to try and manoeuvre the enemies into the trough of the arena and then try and initiate phase 2 whilst the cybers are infighting with the HKs and barons. If you're feeling risky, you can go straight for the pain elemental, arch vile and revs which guard the switch to exit the fight. By doing so, you can then let the cybers do most of the clean-up for you whilst you tackle the less challenging filler fights. Here, I do not do that and rather kill the first cyber, as my nerves were starting to get the best of me.

The final fight is not really worth mentioning either. Circlestrafe for the win and don't forget about the arch vile.

Overall, i'd say this map is pretty similar challenge wise to swim with the whales map 02, so i'm a little perplexed as to why it's in fairweather. However, I guess it would make sense if you take away the factor of speedrunning, since this map isn't awfully difficult to beat. It's a very fun map which introduces the atmosphere the author tries to capture. Definitely very eerie for first time players!

In terms of looking at things in an optimistic way, my time could've definitely been a lot better, but 11:45 is still fairly solid. In terms of many practice runs, most of them were around the 10:30 mark. However, if more riskier strats are to be used in future runs, sub 10 mins is definitely possible!

Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/formless
Link to sourceport (DSDA): https://github.com/kraflab/dsda-doom
DSDA Leaderboards: https://dsdarchive.com/wads/formless




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