DOOM II: OBLIGE-Generated Map [v3.51] (Custom SDMP Module) - Blind Play (Ultra-Violence) [1/3]
What, another OBLIGE map?
Yeah. Because I did say that one day, I'd play another map with the settings cranked up to the hardest available... And here it is - after having this spat at me while testing both OBLIGE's new capabilities and checking the balance of some custom stuff I'd thrown into the mix.
Let's just say I was impressed, surprised but also horrified at what I found. In a good way, of course. Two test runs (both met with disatrous results through careless playing) later, and I decided I'd go ahead and give it a shot for a full recording; everything after opening the yellow keydoor in this run is blind playing.
I won't give anything away here, but I'll say that I've never dreaded new areas quite so much.
*NOTE: Yes, I am aware that a lot of the better-known custom Hellspawn seen here have been modified in one way or another; I've done this mainly to suit my own mapping styles, and in a few cases reduce net traffic when playing online.*
UPDATE:
I'm sure I noted this somewhere before, but it seems to have vanished. Whatever. If you are wondering why parts 2 & 3 are nowhere to be seen, it's because unfortunately they were lost in the Great Hard Drive Crash of 2010.
Reality sucks.
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