DOOM Online Multiplayer TeamDeath Gameplay
Doom (stylized as DOOM) is a horror first-person shooter video game developed by id Software and published by Bethesda Softworks. The game is a reboot of the Doom series and is the first major installment in the series since the release of Doom 3 in 2004 and the fourth title in the main series of games. Originally announced as under development as Doom 4 in 2004, the game underwent a long development cycle with different builds and designs before being restarted again 2011 and revealed as just Doom in 2014, along with access to an upcoming beta test for players who pre-ordered Wolfenstein: The New Order. Full gameplay was later shown at the E3 2015, and the game was released worldwide on Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016.
The game is played entirely from a first-person perspective, with players taking the role of an unnamed marine, popularly known throughout the series as the "Doomguy" as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation on a future-set colonized planet Mars. The gameplay returns to a faster pace with more open ended levels, closer to the first two games rather than the slower survival horror approach taken by Doom 3, while also featuring environment traversal, character upgrades and the ability to perform executions on enemies known as "glory kills". The game also supports an online multiplayer component and a level editor known as "SnapMap", both co-developed with id Software by Certain Affinity and Escalation Studios respectively. Doom was well received by critics; the single-player campaign, graphics, and gameplay were praised, while the multiplayer mode drew criticism.
Doom's single-player mode has "badass demons, big effing guns, and moving really fast" as key principles, according to id Software executive producer Marty Stratton. As the combat system of the game puts emphasis on momentum and speed, the game allows players to perform movements like a double-jump and climb up ledges. The approach is known as "push forward combat", which discourages players from taking cover behind obstacles or resting to regain health. Players instead collect health and armour pick-ups scattered throughout levels, or kill enemies to regain health. "Glory Kills" is a new melee execution system introduced, similar to that of the PWAD Brutal Doom, where when enough damage has been dealt to an enemy the game will highlight it and allow the player to perform a quick and violent melee takedown. The game features a large arsenal of weapons, which can be collected and freely switched by players throughout the game and do not require reloading. Weapons that are recurrent throughout the series make a return including the super shotgun and BFG 9000. However in the case of the latter, the BFG only has a very small ammunition capacity yet is extremely powerful. Similarly the chainsaw returns but instead is a special use weapon that relies on fuel but can be used to instantly cut through enemies and provide a larger than normal drop of ammunition for the player. Many enemies from the original games like the Revenant, Pinky, Mancubus, and Cyberdemon also return with many also redesigned. id Software stated that Doom's campaign is more than 13 hours long and the "Ultra-Nightmare" difficulty level has permadeath
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