DOOM SnapMap Classic Doom: E1M5
Ok, got request from author and I wanted to play it. I did.
Design – 10/10 [ Detailed and cool ]:
– custom geo: 100%;
– detalisation: high;
– modern: no;
– optimization: good;
– using decales: none;
– using effects: medium.
Gameplay – 9.5/10 [ Fast, fun, but a little bit unbalanced ]:
– ammo restore by time: no;
– armor restore by time: no;
– amount of demons: insane;
– ammo/hp/armor in map: medium/high;
– ammo fall from demons - yes;
– bosses: no;
– choosing difficult: no;
– classic style: yes;
– custom game mode: no;
– damage/health demons: normal;
– difficult: high/insane;
– health fall from demons - yes;
– place with restoring hp, armor, ammo: no;
– single/multiplayer mod: single;
– secrets - yes;
– true checkpoints: no;
– unlianer map: no;
– unpredictability: no;
– weapon with upgrades: yes;
– weapon leave after death - yes.
Fun factor – 9.5/10 [ Fast, fun, classic ]:
– big arenas for fights: yes;
– lot of demons, bosses: yes;
– variety of fights: yes;
– secrets: yes;
– checkpoints: yes;
– unlimit lives for player: yes;
– using names of SnapMap author/utubers: no;
– challenge for player: yes.
Classic –9/10 [ Classic, only updates and HP from demons ]:
– big amount of demons: yes;
– full classic: yes;
– health not falling from demons: no;
– gameplay fast & unrelenting: yes.
Avatage rate 9.5/10. As always really detalized map and demons more and more every time. Won't be boring, but I think need more optimization for fights. I'n not speaking about logic or something, fights. Yes, maybe die at first time at least once - normal, map really intence, but still second time maybe wouldn't be.
Well, recomend to play this map. Be sure that you can die - first time and demons is really huge amount or you can be much more carrefull than me, as I like agressive fights, not hiding or runing and hit from distance.
Author: Dario Butelli
id: ASQRMCTA
Thank you for wathing!
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