Doom Snapmap - Halls of the Forsaken

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Published on ● Video Link: https://www.youtube.com/watch?v=l1rbPlToKYQ



Doom
Game:
Doom (2016)
Duration: 22:31
161 views
6


Map ID: VZ8VQVNX (v1: HD4Y8W5M)
My final snapmap I started a long time ago, and just barely managed to finish now. All the rooms are custom geo entirely outlining preset modules for that AI pathfinding goodness. The gameplay is a classic doom style progression with clear objectives and waypoints guiding you so you won't get confused on what to do. There's infinite lives because no one wants to reload a map for 1-3mins on each death and play over from the start. The map is about 15-20 mins long with 4 secrets and a lot of enemies.

2 special things about this map besides the custom geo are the pistol and the Bloodlust mode. I was able to disable the secondary fire for the pistol, forcing it to bring out doomguys fists so the pistol would no longer be a constantly charge the gun to win kind of weapon. And on the top left of your HUD theres a little bar that when filled by killing enemies will put you in Bloodlust mode. In this mode you get the berserk powerup and gain a small amount of health and chainsaw ammo.

It's unfortunate that no one will play this map because no one plays this game anymore let alone snapmaps and they also have to find the map which is impossible, short of watching this video and typing the name of this map in snapmaps search. Anyway, I had fun making snapmaps before and testing what was possible with it when the game was first released. And I'm happy that my tetris map became sort of popular and some cool people did get a chance to play some of my other maps which I tried to always make them playable in coop. So I had some good times in Doom 2016 and maybe you'll see me in the next Doom. Cya!







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