Doom SnapMap Station 1: Night of the Undead (Updated)
I did not use my mic for this as there was too much background noise. I see blocking volumes were placed on the stairs so you could no longer exploit from there. I'm not sure how I feel about it. On 1 hand stopping the exploit was important, but at the cost of a bit of aggravation. It does't overall fix the problem of zombies getting stuck and cluttered at the top of the stairs. Transmission messages were added to give players more direction which was good. I see grenades were added to the Mystery Box. This time I exploited the demon control grenade. That was kind of fun but also a bit overpowering to use on the Hell Knight. I was surprised when all the Hell Knights showed up for the drilling. I can see where more direction makes the experience less confusing which is an improvement. It was a great map before and still is just a bit different.
Doom SnapMap: Station 1: Night of the Undead
Author: StonyFever57649
Map ID: XQEBB9TH
SHAREfactory™
https://store.playstation.com/#!/en-ca/tid=CUSA00572_00
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