Dota 2 Barbaric Horde Team Highlight#2

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Dota 2
Game:
Dota 2 (2013)
Duration: 1:30
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Dota 2 is a multiplayer online battle arena (MOBA) game in a three-dimensional environment, presented from an oblique high-angle perspective. The player commands one of 110 controllable character "Heroes".[7] Each Hero begins the match at level one and becomes more powerful by accumulating experience points through combat, thereby leveling up to the maximum level of twenty-five. With every level gained the player either selects a new ability for their Hero to learn or enhance their general statistics. Each Hero's method of combat is influenced by its primary property: Strength, Agility, or Intelligence.[8]

Each match of Dota 2 takes place on a functionally symmetrical map that features the strongholds of two warring factions, the Radiant and the Dire. The Radiant is based at the southwest corner of the map, while the Dire is based at the northeast corner; the two sides are divided by a river that runs perpendicular to the central lane. These factions are defended by up to five players. In each stronghold is a critical structure called the "Ancient", a fountain that provide health and lesser structures. These bases are connected by three paths, referred to as "lanes"—two run alongside the edges of the map, while one runs directly between the two bases. The lanes are guarded by defensive Towers, as well as autonomous characters called "creeps", which periodically spawn in groups and travel along the lanes, attacking enemies they encounter.[9] Featured across the map are hostile characters referred to as "neutrals", which are not aligned to either faction and are primarily located in the forests (primarily referred to as "the jungle" in the game, hence the term "jungler" for one who attacks neutral creeps in the jungle). Located in a tarn on the Dire side of the east part of the river is a neutral creep "boss" called "Roshan", who typically requires multiple team members to kill and drops the powerful item "Aegis of Immortality", and significant amounts of gold and experience.[10]

Dota 2 features items, which the player stores in an inventory. These items are acquired predominantly through purchase with gold, the in-game currency. Items vary in function: some enhance the statistics of a Hero, while others grant additional abilities. The player automatically receives small increments of gold continuously, though they can obtain more by destroying enemies. Killing non-player characters grants gold only to the player who lands the final blow, whereas killing enemy Heroes grants gold to the player's nearby allies as well. Destroying Towers or killing Roshan gives gold to all players on the team. "Denying" is a feature of the game where players inhibit the enemy's ability to accumulate gold and experience by killing an allied unit or destroying an allied structure before the enemy can do so.[11]

Dota 2 features seasonal events, which provide players with the option of playing the game with special game modes that alter the aesthetics and objectives. With the seasonal event game modes, the central focus of the game shifts away from the standard battle composition, in order to focus on new objectives central to the seasonal events.[12] So far, there have been three seasonal events: the Halloween-themed Diretide event,[13] the Christmas-themed Frostivus event,[14] and the New Bloom Festival, which celebrates the coming of spring.[15]
Development
Origins

The earliest version of Dota emerged in 2003, with the release of the custom Warcraft III: Reign of Chaos mod called Defense of the Ancients (DotA), which was created and updated by the pseudonymous designer "Eul".[16] After Blizzard Entertainment released the expansion pack The Frozen Throne in 2003, clones of the DotA mod competed for popularity, with DotA: Allstars by Steve "Guinsoo" Feak being the most popular.[17] With the assistance of his friend, Steve "Pendragon" Mescon, Feak created the official DotA community website dota-allstars.com and formed a holding company for it called DotA-Allstars, LLC.[18] When Feak retired from developing DotA in 2005, a friend, under the pseudonym "IceFrog", took his place.[19] The popularity of DotA increased







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