Dota 2 - This Build Will Make Enemies Delete Dota! Crazy Endless Stun Ogre Magi - No Commentary
Ogre Magi Bio
Uses a touch of luck to amplify his skills.
Ogres were not known for their intelligence. Thankfully, a two-headed ogre is born once every generation, a blessed individual whose combined brainpower puts him on par with the dullest of single-headed creatures. What he lacks in wits, he makes up for with luck. The Ogre Magi possesses an innate chance to Multicast each ability they cast, Ignite enemies to cinder, quashing enemies by doubling, tripling, even quadrupling the damage from an Unrefined and simple Fireblast, boosting the power of his allies in a frenzied Bloodlust or protecting them in Orbs of Fire. Of course, luck can be difficult to rely upon...
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history.
With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck—a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
Notes:
Fireblast first applies the damage, then the debuff.
When Multicast, Fireblast hits the same target several times in 0.6-second intervals.
This is how much damage a multicast Fireblast deals (before reductions) and how long it stuns on each level:
2x Multicast: 140/260/380/500 (Talent 620/740/860/980) damage, 2.1 seconds stun.
3x Multicast: 210/390/570/750 (Talent 930/1110/1290/1470) damage, 2.7 seconds stun.
4x Multicast: 280/520/760/1000 (Talent 1240/1480/1720/1960) damage, 3.3 seconds stun.
With the Fireblast chance on attack Talent talent, Fireblast gains a 17% chance to passively proc on regular attacks.
These procs do not trigger the cooldown and work while on cooldown, and do not cost mana.
They do not proc on-cast effects either, and they can Multicast.
The procs use pseudo-random distribution.
In average, adds the following damage values to every attack (considering average Multicast chances on each level).
Multicast Level 0: 11.9/22.1/32.3/42.5 (Talent 52.7/62.9/73.1/83.3)
Multicast Level 1: 20.83/38.68/56.53/74.38 (Talent 92.23/110.08/127.93/145.78)
Multicast Level 2: 24.4/45.31/66.22/87.13 (Talent 108.04/128.95/149.86/170.77)
Multicast Level 3: 26.18/48.62/71.06/93.5 (Talent 115.94/138.38/160.82/183.26)
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