Double Troops & Half Unit Scale & Cinematic Camera Mods - Medieval Kingdom Wars 4k Ultra Wide

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Published on ● Video Link: https://www.youtube.com/watch?v=egVN_r0Bpgk



Duration: 45:43
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Something I did a while back and revisiting now. Before I just made the unit scale (size/height) smaller, which did make them look better in my opinion. Making their size more realistic to the environment instead of being as tall as a building.

The only problem was when I did this back then, I didn't know how to change the amount of units. This made the battalions look weird and too spaced out from each other.

So this time around I figure out how to change that. Half the unit scale/height and double the amount of troops, so that it takes up the same foot print. Hunters and Miltia get a bit of a buff, increased size to the max 100. All other footmen and bowmen capped at 80. Cav went from 24 to 48.
Seems there is a hard limit of 100 for soldiers and 50 for cav. I'm not sure how to change that, but for now the new limits seem to be good.

This was a skirmish battle to test out FPS. Seems to be not too much impact. I think 10 frames less at some points than without double troops.

This was ran with almost max settings, I think unit detail and draw distance set to medium, I played with that to see if it made any difference fps wise. Native resolution for my rig is 3440x1440p, I used DSR while playing this to make it 6880x2880, anti aliasing turned off.

Gtx 1080ti
Intel I7 -7700k
32 GB Ram 2400hz




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At this time, SchwiftMaster has 41 views for Medieval Kingdom Wars spread across 1 video. Less than an hour worth of Medieval Kingdom Wars videos were uploaded to his channel, making up less than 0.55% of the total overall content on SchwiftMaster's YouTube channel.