Dragalia Lost - Enter the Kaledoscape: Mega Man Run (Floors 1-50)
VSDC did not like rendering this one. I tried to rerender it a couple of times, but I just couldn't get it to be not choppy every once in a while.
The Kaledoscape is one of the best things they ever added to this game. It's fully isolated from the rest of the game. This means you can play it basically from any point you are progression wise. The rewards it gives you are fantastic. 2 sunlight stones AND two omnicite a month?! That's great! Not to mention you can trade for legend mats as well. Portrait wyrmprints are such a great idea too. You can play the kaledoscape mode until you get a print suited specifically to the playstyle of the adventurer you're using! (The only thing I'm kind of bummed about is that there aren't attack rate and standard attack damage effects for wyrmprints.) The actual game mode is essentially a rougelike consisting of 50 (now 60) floors which are either a random main campaign quest dungeon or a boss fight (the bosses include ones from events!). At floor 40, you fight a random High Dragon, at floor 45, you fight a random Agito member (sans Tartarus) in human form, and then at floor 50, you fight the same Agito member in their beast form.
It's just great, and it doesn't cost stamina or anything to play so you can play it even without recovery items. The only draw backs are the 10 lives per day and 3 skips per day limits. Only really because starting from floor 1 with zero lives can become a pain, especially with the weaker 3 star adventurers. It's not too big of a deal though considering you probably will only play 3 runs a day anyways before getting bored. :/
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