DRAGON BALL Z: HYPER DIMENSION (ドラゴンボールZ ハイパー ディメンション) | Gameplay Walkthrough [Retroarch - HD]
DRAGON BALL Z: HYPER DIMENSION (ドラゴンボールZ ハイパー ディメンション) - Gameplay Walkthrough No Commentary. This is my gameplay walkthrough of Dragon Ball Z: Hyper Dimension (ドラゴンボールZ ハイパー ディメンション) taken from Super Nintendo (SNES) emulator called Retroarch.
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Dragon Ball Z: Hyper Dimension (ドラゴンボールZ ハイパー ディメンション) is a Dragon Ball Z fighting game released for the Super Famicom in Japan on March 29, 1996, and the Super Nintendo in Europe on February 1997. It was the last Dragon Ball Z game to be released for the console.
Hyper Dimension features a story similar to that of the Dragon Ball Z anime, taking place from the late Frieza Saga through the Kid Buu Saga. The only prominent difference is that select characters losing certain battles does not impede on the progression of the plot. Other characters deaths, usually those of Goku or Gohan, require the use of a credit, appropriately a Senzu Bean, to continue playing. Also, the story mode of Hyper Dimension is not like other fighting games of its time, such as Street Fighter, Tekken, or Mortal Kombat where the plot focuses on the character selected by the player. Scenarios during the game start with focus on one character and generally end with the focus of another. The story mode is also quite inaccurate to the true story; mostly due to the lack of characters during various points in the story. Examples include Piccolo fighting Frieza in his final form and Goku being the one to defeat Cell as a Super Saiyan 2. The amount of life for characters is measured by a number system from 1 to 999, which can be charged at any time during the match. When the life reaches a level below 80, the characters are able to perform "desperate moves", which cause significantly higher amounts of damage. The characters fight on a multi-tier stage, which allows opponents to hit each other to other stages. In addition to Story Mode, the game features Versus, Tournament and Practice Modes. The Versus Mode allows a player to fight a computer-controlled character, or for two players to fight each other. The Tournament Mode allows up to eight players to compete against each other, or computer-controlled characters, similar to the previous Butōden games. Practice Mode allows a player to fight a player-controlled character, but no damage is dealt. This mode is useful for mastering combos or experimenting with the fundamental controls of the game.
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My specs
GPU: EVGA GeForce GTX 1080 FOUNDER'S EDITION: https://amzn.to/2r5VSm4
CPU: Intel Core i7 6700K 4.00 GHz: https://amzn.to/2E1fbpi
RAM: 16 GB DDR4 RAM: https://amzn.to/2E0I2Km
Windows 10 Pro 64bit: https://amzn.to/2Sgbm2p
WARNING!:
This video in regards to Emulation is made to encourage you to play your BACKUPS. In other words, THE GAMES WHICH YOU ALREADY OWN!. Please do not emulate any games which you do not already have on any systems which you do not own. Unless of course they are abandon/free-ware due to license or age.
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©バードスタジオ/集英社 フジテレビ・東映動画
©BANDAI 1996
#DragonBallZ #HyperDimension #ドラゴンボールZ ハイパーディメンション
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