Dragon Ball Z Ultimate Tenkaichi Hero Mode Gameplay Walkthrough Part 2 Super Saiyan God
Dragon Ball Z: Ultimate Tenkaichi is a game based on the manga and anime franchise Dragon Ball Z and the fourth main entry in the Budokai Tenkaichi fighting game series. It was developed by Spike and published by Namco Bandai Games under the Bandai label in late October 2011 for the PlayStation 3 and Xbox 360.
The enhanced Story Mode immerses players in the Dragon Ball universe, and included bonus levels from the Dragon Ball Z movies and even one level from the Dragon Ball GT series. It includes Free-Roam style gameplay similar to the Story Mode of Dragon Ball Z: Budokai 3 and Dragon Ball Z: Budokai Tenkaichi 2. Fifteen animated scenes with bosses are included. Great Apes and other giant characters, such as Janemba (First Form) and Hirudegarn, up to 15x the size of playable characters are featured in boss fights and/or cinematics. The story mode also features digitally remastered scenes from the anime, making it more true to the Dragon Ball series.
The Story Mode begins with a battle between Bardock and Frieza, then the battle against Raditz and ends with the final fight between Super Saiyan 4 Gogeta and Omega Shenron. During Free Roam (if playing as Goku), Goku can ride the Nimbus Cloud or have another character such as Piccolo follow Goku. There are also Chase Sequences found in such instances as a battle between Vegeta and Zarbon. This includes a chase where the controlled character must escape Zarbon without getting too close or risk being defeated, as most villains will not hesitate to fire Ki Blasts if the controlled character fall behind.
After finishing the battle between Bardock and Frieza, and getting hit by Frieza's Supernova technique, a cutscene ensues showing the destruction of Planet Vegeta and Goku's arrival on Earth. After the cutscene, it shows flashbacks of Goku and Gohan at the Kame House, Goku taking the powerful blow to the stomach by Raditz, as well as Goku atop the Nimbus Cloud flying alongside Piccolo. The Free Roam screen includes a Dragon Radar used for finding such places as the Story Objectives or the World Tournament, however, if visiting the World Tournament during Story Mode, the player will be forced to use the character they are currently playing as in Story Mode. The screen also includes use of capsules, a recharge button and a full screen Dragon Radar. Also, certain characters equipped with scouters may use them as well. This interface is almost no different aside from giving the screen a red tint and including arrows that appear to guide towards the next Story Objective. The player also has the option to locate the Story Objectives or rather, can hide it and attempt to find it on their own: objectives have a large beam of light that shoots up from the ground, making them easy to spot at close range. When the controlled character reach the Story Objectives, a battle usually begins. Fight Sequences are far more accurate than those found the previous installments; for example, rather than having to do a Team Super Attack to kill Raditz with a Special Beam Cannon, Goku automatically holds Raditz while Piccolo launches it and destroys them both. This same effect can be seen when defeating Vegeta (Scouter) and executing the Spirit Bomb (or Fusion Spirit Bomb, as it was called in Dragon Ball: Raging Blast 2) when used as a Team Super Attack.
After a battle, a cutscene will ensue, followed by a narration telling the events that have taken place since that battle has taken place. After this, the controlled character will return to the Free Roam screen and be free to travel to the next Story Objective. Also, several Story Objectives contain Boss Battles, which often take place after defeating certain enemies to a point, such as Vegeta (Scouter). After his apparent defeat, he transforms into a Great Ape. Most bosses can be defeated easily by either punching them or firing Ki Blasts at them. After this they can be taken down easily, often with only a few button combinations.
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