Dragon Quest VII [3DS] Commentary #084, Highendreigh Tower: To the Sunken Citadel

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This is video #084 in my playthrough of Dragon Quest VII: Fragments of the Forgotten Past for the Nintendo 3DS. This video contains commentary. To view the non-commentary version, click here: https://youtu.be/U0VzJ9EC8SU

Dragon Quest VII [3DS] (No Commentary) Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML27qRl3fXkZHRFaQpinAiGjD

Dragon Quest VII [3DS] (Commentary) Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML24YEfNSGz7_MHlhlZncpy7w

Previously, Old Man Riffer lured the population of the Wetlock region to Highendreigh Tower. The party has found the region's populace crammed onto the tower's third floor. They will now continue exploring Highendreigh Tower.

In the northeast of floor 3F, they talk to a little boy (time 0:50). He helps them progress.

The party ascends the stairway to floor 4F (time 1:33). This floor has no treasures.

Going around counterclockwise, the party finds a lever that opens the door to make a shortcut from the previous stairway (time 1:59).

In the central room, the party climbs the stairway to floor 5F (time 2:10). They hear Old Man Riffer say something ominous.

They approach Old Man Riffer on the balcony to the south (time 2:53). A disaster of biblical proportions occurs below, instigated by a fishy monster. Some intrepid people from the Wetlock region arrive, one of them a scholar that identifies the source of the disaster. Unfortunately, there are a couple of complications. The party talks to the people present after the scene.

Another event occurs as the party leaves the balcony (time 8:20). Riffer explains who he used to be. He asks them to defeat the evil force behind the flood. He gives them the use of his raft, and he gives them a Prayer Ring. If the party talks to the nearby scholar, the scholar will recommend that they talk to the Spilton fishermen.

The party backtracks down to floor 4F (time 11:54). They continue down to floor 3F (time 12:01). They learn that the Spilton fishermen were heading back to their village. Oh, dear.

They go downstairs to floor 2F (time 15:01). In the east, they board the raft and leave the tower (time 15:23). The entire Wetlock region is underwater!

Nearby, the party visits the sunken Wetlock (time 15:49). The escapees have found their way to high ground, boats, or other ... flotation devices.

Farther southwest, they find Spilton-on-Sea, which is now undersea (time 17:28). Only the lighthouse's upper level remains above the water. There are also folks in boats. One of these says that the Sunken Citadel is off the coast to the west.

Northwest of Westlock, the party can still access the teleportal that leads back to the Shrine of Mysteries (time 21:05). Good stuff. For now, my party will stay as they are.

Southwest of Spilton, they find their destination (time 22:14). After an intriguing scene, the party finds themselves in the Sunken Citadel.

In the southeast building, a ghost blocks a treasure chest (time 23:48). However, he gets out of the way. The chest contains Mini Medal #048.

Behind the building to the northeast, a chest contains Mini Medal #049 (time 24:30).

Following a battle, Maribel, the Mayor's Daughter, reaches Level 22 (time 25:22). Ruff reaches Armamentalist Rank 8, Forcewielder. He learns the ability Miracle Slash.

Inside the building to the northeast, a pot contains a Seed of Agility (time 29:45).

The party goes through the doorway northwest of the entrance (time 31:25).

After a battle, Davilas, the Fisherman's Son, reaches Level 22 (time 32:56).

To the east, the party goes upstairs (time 33:36). They follow the path northwest and eventually goes downstairs.

Davilas reaches Gladiator Rank 6, Cruiserweight (time 36:56). He learns the abilities Falcon Slash and Metal Slash.

They enter the next doorway they reach (time 37:26). The chest in here is a Mimic (time 37:36)! Look out for instant death attacks.

The party continues north through the doorway at the end of the path (time 38:57). A ghost in this room provides a valuable clue about progressing: examine the middle statue near the beginning.

The party Evacs out of the dungeon (time 39:35). They return to Highendreigh Tower, where they rest and save on the third floor.

Next time, the party will plumb the depths of the Sunken Citadel in search of Gracos.

Thanks for watching!

This video is part of my Dragon Quest VII playthrough. I am playing the North American version of the game released for the Nintendo 3DS in 2016. All characters, story, music, artwork, and other components of this game are the property of their respective owners.

Played on the Nintendo New 3DS with a Katsukity game capture card. Recorded with the Elgato Game Capture HD device and software. Produced with Adobe Premiere Pro CS6.




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