Dragon Quest VIII [3DS] Commentary #103, Carrie's Path: Optional Boss: Red Horn and Blue Fang

Dragon Quest VIII [3DS] Commentary #103, Carrie's Path: Optional Boss: Red Horn and Blue Fang

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This is video #103 in my playthrough of Dragon Quest VIII: Journey of the Cursed King for the Nintendo 3DS. This video contains commentary. To view the non-commentary version, click here: https://youtu.be/3_abD5jKRw4

Dragon Quest VIII [3DS] (No Commentary) Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML267JIRtemtw0O3h4JsM3hlZ

Dragon Quest VIII [3DS] (Commentary) Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML27cRYV-4gns176P5JY09UfC

Previously, the party began bodyguarding Carrie during her initiation in the Dragon Graveyard. They made their way through most of the dungeon. They have reached the door to the boss.

After resuming, Davilas equips the Hero Spear, since the Demon Spear's instant death effect will be useless in the boss fight.

The party goes through the door from the third area to the boss room in the Doors of Judgement area (time 1:39).

A scene takes place as the party approaches a pair of slavering monsters (time 2:02). Oh, so Carrie DOES care about Cash.

The party approaches the two monsters (time 3:53). The boss battle against Red Horn and Blue Fang begins. Red Horn is the physical powerhouse. It can increase its tension prior to attacking. When it lowers its horns and charges, it may inflict a critical hit. While Blue Fang has physical attacks, too, it takes more of a supporting role. It can cast Kabuff on itself or its friend or Kasap on the party. It can use War Cry to stun the party. It can also used Multiheal to cure itself and its buddy. When both enemies are alive, they can team up to deal a succession of blows to a party member. They also have intimidating screams that can shock multiple party members into inaction.

These enemies do not have Disruptive Wave, so go crazy with buffs if desired. Stacking Kabuff can be helpful for mitigating damage. Attackers can psyche up, and Oomph can be placed on them before they attack. Morrie's Intensso is excellent for boosting a party member's tension. A good source of healing is helpful. If Angelo is not in the party with Multiheal, then the protagonist should have Omniheal, or someone should have a Sage's Stone. I recommend taking out Red Horn first because of its tension and crits, then moving on to Blue Fang.

Eventually, the party defeats Red Horn and Blue Fang (time 12:43). Carrie has some spunk, doesn't she? Anyway, it is time to continue on.

A scene takes place as the party approaches Cash and Carrie at the Doors of Judgement (time 15:28). Cash and Carrie make their only bright decision yet and open the doors to the inner sanctum.

In the inner sanctum, the party photographs the crystal ball (time 19:03). It is easy to miss doing this. This satisfies Challenge 060: "Mystery Crystally Ball". Challenge 060 is worth 2 stamps.

A scene takes place when the party examines the crystal ball (time 19:40). The Golding ancestor has some words for his descendants. It seems Cash and Carrie's father fell down on the job, in a way.

The next scene takes place in Baccarat (time 22:02). Cash and Carrie report to the anxious populace. They even announce that the Casino will reopen! That's what I call good news.

The next day, the party wakes up in the Golding Mansion's guest room (time 24:06). The maid asks them to report to Cash and Carrie downstairs.

After the scenes, we regain control of the party in the mansion's guest room (time 24:20). Davilas reequips the Demon Spear.

Downstairs, a scene takes place as the party approaches Cash and Carrie (time 25:15). The young heirs present the party with their payment: 600 tokens. That seems stingy. Of course, the real prize is that the Baccarat Casino is now open.

A scene takes place when the party leaves the study (time 28:18). We see a denoument with Cash and Carrie that is actually rather nice.

Over in the inn, the party rests until nighttime (time 33:21). Davilas has another nice dream conversation with Medea.

At night, the Casino sign at the entrance to town is all lit up (time 34:36). Photographing the lit-up sign satisfies Challenge 051: "Casino Country". Challenge 051 is worth 2 stamps.

The party Zooms to Port Prospect (time 35:01).

They turn in their latest batch of photographs to Cameron Obscura (time 35:24). This completes Challenges 051, 059, 060, 080, and 127. The party earns 10 stamps for the Metal King Slime Card. They finish the Baccarat Region Challenges and earn a new frame for the photo album. They also finish the Desert Region Challenges and earn another new frame for the album.

The party Zooms back to Baccarat (time 36:39). They save at the church.

Next time, the party will reexplore town and then begin gambling at the Baccarat Casino.

Thanks for watching!

Recording date: November 18, 2019




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Tags:
Nintendo 3DS
Dragon Warrior
Dragon Quest
Dragon Quest VIII
Journey of the Cursed King
DQ8
Enix
Square Enix
Square-Enix
Armor Project
Bird Studio
Level 5
Yuji Horii
Akira Toriyama
Koichi Sugiyama
gaming
video game
playthrough
walkthrough
Munchie
Yangus
Trode
Medea
Jessica
Angelo
Morrie
Red
Red Horn
Blue Fang
#103



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