DREAMCAST PORT | SAMURAI SHOWDOWN 3 | IMR | DREAMNEOCD 1.6SE
IMR
I'm very pleased with the outcome this game never worked on my project before correct major grafix problems layers and about 41fps so a major upgrade.
This version is only for this game and will run the real neogeo cdrom
at the swap screen..[glow=red]Warning please dont press triggers in game other then this[/glow]
It will stop the sfx till you die..
How to save data
Saving if wanted is manual when it asks to save the data say yes
and pull left and right trigger after it does work like this right now..
Only normal data saving..Not save states..
Features
--------------------------------------------------------------
--Major speed upgrade SQ to DMA VRAM [TapamN example]
--Threaded cdd
--New pro recreation intro
--640x480 vga hardware filtered
--Pvr dma block transfer
--SH4 ASM CPU CORE
--Zero frameskip
-- GDROM DMA READ
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- Honorable Mentions -
https://github.com/ianmicheal/SDL-dreamhal--GLDC
KOS2.0 SDL[DREAMHAL]+GLDC]FAST Now using GLDC https://gitlab.com/simulant/GLdc 3D hardware via OpenGL and 2D video framebuffer PVR DMA FLIP Full KallistiOS and SDL integration UPGRADED blitspeed using moops dreamhal sh4 asm memcpy and memset
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Channel Art and Intro images, designed and created by Mark Dennison.
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