[DRG] Hazard 6x2 Refinery True Solo Scout (Electrifying Reload & Embeded Detonators) +MEA
Took 2nd try (Previous try got hit with bad cave gen, so i just restart because placing pipeline is too awful)
This build is famous because of AngryGroceries, a modded player who uses this build efficiently on 6x2+ difficulties.
I guess I played too safe with this build, leading to a very slow clearing time between waves. My aim wasn't the best in here, since my arms were a little tired (I tried 7x2 using this setup for an hour, and realized the timer is too strict for this build, so i lowered to 6x2)
The only thing i don't like about this build is swarmer, and time to fend off swarms/waves. Aiming at swarmer is just painful with hitboxes, and swarm fending off power isn't very fast, so it takes time.
MEA (More Enemy Attackers) mod made this less painful to attempt.
Timeline:
00:00 Clearing the room
02:13 Announced Swarm 1 (Mactera)
06:09 Ambient Swarm 1
07:55 Announced Swarm 2 (Swarmer)
11:20 Ambient Swarm 2
12:18 Announced Swarm 3
17:34 Ambient Swarm 3
18:07 Announced Swarm 4
24:18 Refining
33:14 Extraction
Build:
GK2 Electrifying Reload 12223
Zhukov Embeded Detonators 13232
Cyro Nade
Biome: Crystallize Caverns
Perks:
Born Ready + Resupplier + Vampire + Dash + Iron Will
Oh, the combat OSTs in the video are from the Blue Archive OST Mod.
I just left it open because it's good to hear.
The Ambience one is Risk of Rain 2 Ambience OST.
tags:
On-Site Refining
#deeprockgalactic #drg #scout
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