Driver 2 - Hud Editor Codes
From my On and Off Damage and Felony codes I found a whole lot of codes to edit your Hud in almost any way you desire. I was sadly unable to find any map or rear pursuer triangle codes though (If there is any).
Player 1 Damage Display On/Off:
800AB948 000x
0=Off
1=On
Invert Player 1 Damage Display:
800AB944 000x
0=Off
1=On
Player 1 Damage Display Color:
800AB942 00xx
(00-FF?)
Player 1 Damage Display Text:
800AB92F 00xx/
800AB930 00xx/
800AB931 00xx/
800AB932 00xx
(00-FF?) Not all lines need to be used. You could use only one line and it would work, but using more than one can produce different results.
Player 1 Damage Display Width:
800AB93A 00xx
(0-FF)
Player 1 Damage Display Length:
800AB938 0xxx
(000-120)
Player 1 Damage Display Filled % (Only cosmetic does not actually damage car and can't really be seen unless game is paused.):
800AB93D 004E
(00-4E)
Player 1 Damage Display Y Cordinates:
800AB936 00xx
(00-E4)
Player 1 Damage Display X Cordinates:
800AB934 00xx
(00-D8)
Felony Display On/Off:
800AB928 000x
0=Off
1=On
Invert Felony Display:
800AB924 000x
0=Off
1=On
Felony Display Color:
800AB921 00xx
(00-FF?)
Felony Display Filled %: (Only cosmetic does not actually give you Felony and can't really be seen unless game is paused.):
800AB91D 00xx
(00-10)
Felony Display Width:
800AB91A 00xx
(0-FF)
Felony Display Length:
800AB918 0xxx
(000-120)
Felony Display Y Cordinates:
800AB916 00xx
(00-E4)
Felony Display X Cordinates:
800AB914 00xx
(00-D8)
Felony Display Text:
800AB912 00xx/
800AB911 00xx/
800AB910 00xx/
800AB90F 00xx
(00-FF?) Not all lines need to be used. You could use only one line and it would work, but using more than one can produce different results.
Damage Display (Quick Chase Car/Some Undercover Missions):
800AB909 000x
On=1
Off=-0
Invert Damage Display (Quick Chase Car/Some Undercover Missions):
800AB904 000x
0=On
1=Off
Damage Display Color (Quick Chase Car/Some Undercover Missions):
800AB902 00xx
(00-FF?)
Damage Display Filled % (Quick Chase Car/Some Undercover Missions):
800AB8FC 000x
(0-8)
Damage Display Width (Quick Chase Car/Some Undercover Missions):
800AB8FA 00xx
(00-FF)
Damage Display Length (Quick Chase Car/Some Undercover Missions):
800AB8F8 0xxx
(000-120)
Damage Display Y Cordinates (Quick Chase Car/Some Undercover Missions):
800AB8F6 00E5
(00-E4)
Damage Display X Cordinates (Quick Chase Car/Some Undercover Missions):
800AB8F4 00xx
(00-D8)
Damage Display Text (Quick Chase Car):
800AB8F2 00xx/
800AB8F1 00xx/
800AB8F0 00xx/
800AB8EF 00xx
(00-FF?) Not all lines need to be used. You could use only one line and it would work, but using more than one can produce different results.
Proximity Display On/Off:
800AB8EB 000x
Off=0
On=1
Proximity Display Slider Location:
800AB8DD 00xx
(00-3E)
Invert Proximity Display (Only Inverts Text):
800AB8E4 000x
0=Off
1=On
Proximity Display Width:
800AB8DA 00xx
(00-FF)
Proximity Display Length:
800AB8D8 0xxx
(000-120)
Proximity Display Y Cordinates:
800AB8D6 00xx
(00-E4)
Proximity Display X Cordinates:
800AB8D4 00xx
(00-D8)
Proximity Display Text:
800AB8D2 00xx/
800AB8D1 00xx/
800AB8D0 00xx/
800AB8CF 00xx
(00-FF?) Not all lines need to be used. You could use only one line and it would work, but using more than one can produce different results.
Player 2 Damage Display On/Off:
800AB8C8 000x
0=Off
1=On
Invert Player 2 Damage Display:
800AB8C4 000x
0=Off
1=On
Player 2 Damage Display Color:
800AB8C2 00xx
(00-FF?)
Player 2 Damage Display Filled % (Only cosmetic does not actually damage car and can't really be seen unless game is paused.):
800AB8BD 00xx
(00-4E)
Player 2 Damage Display Width:
800AB8BA 00xx
(00-FF)
Player 2 Damage Display Length:
800AB8B8 0xxx
(000-120)
Player 2 Damage Display Y Cordinates:
800AB8B6 00xx
(00-E4)
Player 2 Damage Display X Cordinates:
800AB8B4 00xx
(00-D8)
Player 2 Damage Display Text:
800AB8B2 00xx/
800AB8B1 00xx/
800AB8B0 00xx/
800AB8AF 00xx
(00-FF) Not all lines need to be used. You could use only one line and it would work, but using more than one can produce different results.
Infinite Time:
800D7D3C 6A29
800D7D3E 05DA
Show/Hide Player 1 Timer:
300D7D38 000x
2=Off
3=On
Decrease Player 1 Timer:
300D7D38 00xx
When Timer Hits 0 the following give this text:
01 - Out of Time.
99 - Well Done. Missions Successful.
Pause Player 1 Timer:
300D7D38 0005
Player 1 Timer X Cordinates:
300D7D34 00xx
(00-FF)
Player 1 Timer Y Cordinates:
300D7D36 00xx
(00-FF)
Player 1 Timer - Set Minutes:
300D7D39 00xx
(00-3B)
Player 1 Timer - Set Seconds:
300D7D3A 00xx
(00-3B)
Playe 1 Timer - Set Count to Second:
300D7D3B 00xx
(00-3B)
Show/Hide Player 2 Timer:
300D7D44 000x
2=Off
3=On
Decrase Player 2 Timer:
300D7D44 00xx
When Timer Hits 0 the following give this text:
01 - Out of Time.
99 - Well Done. Missions Successful.
Pause Player 2 Timer:
300D7D44 0005
Ran out of description room. Part 2 of codes in pinned comment.
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