Gael was way, WAY harder to no hit than I thought. The whole Ringed City DLC was pretty easy for me in a normal SL1, so this whole ordeal took me by surprise. The crossbow and the cape were the biggest reasons. The cape attacks took me some time to get the hang of, but the crossbow was still a pain to deal with regardless.
This whole run has been fun. I have tried many weapons along the run, including ones that didn't work, and loved experimenting with them.
List of weapons used for every boss:-
1- Iudex Gundyr (Club +0)
2- Vordt of the Boreal Valley (Spear +0)
3- Crystal Sage (Raw Hand Axe +4)
4- Curse-rotted Greatwood (Follower's Torch +3)
5- Abyss Watchers (Fire Shortsword +4)
6- Deacons of the Deep (Thrall Axe +3)
7- High Lord Wolnir (Raw Caestus +4)
8- Pontiff Sulyvahn (Raw Four-Pronged Plow +7)
9- Old Demon King (Deep Battle Axe +6)
10- Dancer of the Boreal Valley (Deep Morning Star +6)
11- Oceiros, the Consumed King (Heavy Warpick +8)
12- Ancient Wyvern (Lightning Spiked Mace +8)
13- Yhorm the Giant (Raw Scimitar +9)
14- Aldrich, Devourer of Gods (Raw Barbed Straight Sword +9)
15- Dragonslayer Armour (Raw Mace +8)
16- Champion Gundyr (Irithyll Straight Sword +4)
17- Twin Princes, Lorian and Lothric (Raw Brigand Axe +9)
18- Nameless King (Deep Lothric Knight Sword +9)
19- Soul of Cinder (Winged Knight Twinaxes +10)
20- Champion's Gravetender & Gravetender Greatwolf (Sharp Carthus Curved Sword +10)
21- Sister Friede & Father Ariandel (Raw Dragonslayer's Axe +10)
22- Demon Prince (Sharp Flamberge +10)
23- Halflight, Spear of the Church (Fire Astora Greatsword +10)
24- Darkeater Midir (Heavy Pickaxe +10)
25- Slave Knight Gael (Hollow Bandit's Knife +10)
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