Dual Characters Run - Richter & Alucard Switching + 200% Map - Castlevania: Symphony of the Night

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Ever wondered how it would look like if Castlevania had characters you could switch between at some points?... Well, we do have Portrait of Ruin after all. But in Symphony of the Night, it was always one of the things I thought about that seemed like it would fit in the game in some way. Using character switch cheat codes, it's possible.

When you boot the game with one of the characters, the game initiates the whole castle with that character's mode in mind (Alucard Mode and Richter Mode). If you start the game as Alucard, you'll have all of the story moments he has. If you choose to play as Richter from the beginning, you'll only have access to certain areas and bosses, but you also start with special stats for Richter and with all relics in your possession.

In order to switch your character, save your game and reset it. Before loading the save file, activate the cheat code that lets you switch to one of the two characters (for example, activate the Richter cheat code if the save has Alucard). You'll have to find these cheats online since those came built-in with the ePSXe emulator for me. If you've done this correctly, congratulations. You now play Alucard/Richter Mode as Richter/Alucard. Unfortunately, the codes doesn't work for the intro stage of Alucard Mode, but you can use them after saving anywhere in both of the castles to switch characters when you need to. Just remember to not switch characters during the game, because that'll crash your game since the data for the characters is loaded separately and it can only be loaded when you load a save file or start a new game.

Playing Alucard Mode as Richter isn't the same, you'll have all of the events Alucard has as Richter. The problem is, most of them don't trigger with Richter. The cutscene with Maria in the center of the castle works, but all of the other cutscenes simply don't. Additionally, you'll start with no relics. You'll find them across both castles, and majority of them only affect Alucard. However, some of the relics still have worth to Richter, since certain relics grant access to some features or more places, like the area behind the gate in the underground or the damage numbers and enemy names visible on the screen.

Richter is mostly unaffected by Alucard's stats. The luck stat is the only one that affects him, and even then it only grants more heart drops from enemies. Despite being unaffected by stat modifiers and being overall weak to damage, you can make him last longer by switching back to Alucard after killing some enemies and gaining EXP. The game doesn't level up Richter when you kill monsters and gain experience from them, but when you switch to Alucard, it uses all of the experience to calculate which level he is on. When Alucard levels up, his general stats increase, but more importantly his health and hearts also increase. Health, magic, hearts and luck are the only stats that carry onto Richter in some ways. Using this way, you can hold more or less hearts as Richter than you normally could. Magic is virtually useless to him, but health is extremely important. You can also exploit the level up hold-up as Richter and level up further than you normally could, all the way up to the maximum level. This grants a huge health/hearts bonuses both to Alucard and Richter, finally turning the Belmont from a glass cannon into a rock.

You can fight against Minotaur and Werewolf in the normal castle as well as Death in the reverse castle as Richter without any problem. When killing certain reverse castle bosses as Richter, they all drop health max up potions instead of relics. At first I thought this was going to soft-lock the game since those Dracula relics are needed to be able to go to the center of the reverse castle, but it turns out the game knows that you can leave relics in their places and it lets you pick them up when you re-enter the room after killing the boss, meaning you can get additional health increase items you'd never get alone as Alucard.

I used some item cheat codes to obtain certain items needed to progress in the game, just in case something happened and they'd become unobtainable. This also saved me the trouble of revisiting the catacombs as Alucard, since I visited the area as Richter and used an exploit with the rebound stone item crash that gives you invincibility frames after using it to be able to cross back and forth through the dark room full of spikes.

In case you're wondering, I used video editing to make the transitions between characters more smooth and to put certain pieces together. Like the character switch from Alucard to Richter in the center of the reverse castle, or the post-credits scene I put after the credits. I also accidentally put about a minute and a half of nothing in there in the video and I only noticed it after rendering it for 20 hours, so I am sorry about that. I also removed "I Am The Wind" from the credits since it's a copyright claim.

Emulator used: ePSXe v.2.0.5.







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SuperPlayer EX currently has 12,137 views spread across 20 videos for Castlevania: Symphony of the Night. His channel published over 1 day worth of content for the game, or 33.20% of the total watchable video for Castlevania: Symphony of the Night on SuperPlayer EX's YouTube channel.