Duke Nukem Forever [Raytracing GI - 4K:60FPS]

Duke Nukem Forever [Raytracing GI - 4K:60FPS]

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Duke Nukem Forever
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Duration: 8:01
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Duke Nukem Forever [Raytracing GI - 4K:60FPS]

Unreal games look really good with RayTracing GI shader and this game is no exception it strongly benefits with PG RGTI shader. The light becomes in most cases so much more natural good results for sure.

I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.
https://www.patreon.com/mcflypg/posts
reshade
https://reshade.me/

Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
If you don't agree with that statement you can discuss it over that page.



πŸ€—Support my work on Patreon πŸ’•
https://www.patreon.com/levan9

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My PSN Levan27
Take a look at this page
http://www.zvirti.com/
http://digitalstudio7.blogspot.com/
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https://play.google.com/store/apps/details?id=com.digiclack.Colorized




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hd
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ultra settings
rtx 2080
ray tracing
path tracing
reshade
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levan
levan 4k gaming
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