Dungeon & Fighter - Zerk Patch Test

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Trying out the latest patch and the new skill Thirst on my friend's zerker. Berserkers are really good now...and my friend doesn't believe in cast speed avatars.

So, Zerkers lost a skill and gained a skill.

They lost Sacrifice.
They gained Thirst.

Is it better?

Fuck year.

Thirst is a regular buff skill that costs 12% HP per use and -- WAIMAHGAW?! Yes, 12% of your MAXIMUM HP per use. While activated, bleeding monsters will take a considerable amount of more damage, as well a major increase in cube skill damage. Also while Thirst is activated, the amount of HP you gain per kill is increased substantially.

Also, one thing I didn't really get a chance to demonstrate was Bloody Twister with thirst on. What it does is, with thirst activated, is grant you more HP per bleeding mob in the twister. The more in the twister, the more HP you get, on top of your your kill bonuses. The one spot I do the twister on, just watch the HP. I let it go for fear of being hit lol.

So while you do more damage with the buff, it is, like everything about a berserker, a double edged sword. Oh, and if you didn't notice, it stacks with batshitcrazykillmyself buff.







Tags:
Dungeon
and
Fighter
Zerk
Berserker
Patch
Skill
Thirst
Test
Devil
Azite



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