[Dungeon Defenders II] Mastery III - Dragonfall Sewers (5 Cores)
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M3
Map: Dragonfall Sewers
This level isn't a complete pest, but the lack of Anti-Air weapons can make this a problem if you don't pay attention. I botched this one about 4 times before I got it right myself. Like Siphon Site D, keep on your toes and you will be fine.
5 STAR REQUIREMENTS
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- Survive all 5 waves
- All Valves and Main Pumps must stay above 90% health or more at all times
- No Anti-Air Defenses (Skyguards, Hailstorm)
- You must have at least 10 different types of Defenses during all Battle Phases
- Do all the above in 1 run
PLAN
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Diversify your walls and anti-Geode defenses. This will more than likely cover the 10 types you need so you can use the same defenses in different lanes when needed.
Combining the barrier piercing towers (Ramsters, Earthshatter, Sand Viper, Obelisk and Flamethrower) with traps, Auras and Nodes is the best way to ensure all angles are covered. The Obelisk has the added bonus of being map wide.
The Angry Nimbus and Weapon Manufacturer when placed correctly can handle the entire South side. Consider using these for this map. At this point, the Nimbus attacks every 700 ms and can easily wreck smaller enemies (Goblins, Warboars and Shield Goblins) and go for Geodes directly. The Weapon Manufacturer can do the same to multiple enemies.
It is unwise to use projectile towers outside of Poison Dart Towers as the reflected missiles can severely damage or destroy defenses. If you must, destroy the Geodes ASAP with direct intervention. This will be a problem if you plan on using them to stop air units as well.
Focus on dispatching Geodes, Shield Goblins, Witherbeasts and Kobolds. The smaller enemies can be dispatched by your defenses with ease. Don't forget to keep tabs on air units in the event you didn't setup Anti-Air, especially on the North Side.
For your hero selection, choose something that can get around the map easily and can dispatch enemies and dogpiles swiftly. Something that can stun Geodes is recommended (shuts down the barrier). If you plan on using a Lavamancer, make sure you setup at least 2 Fissures of Embermount (1 north, 1 south) for easy Molten Power Recovery. If you are using a Mystic or Dryad, have a World Tree and Serpent's Coil.
HYPER SHARD RECOMMENDATION
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Hyper Destruction - Any tower that is being used in multiple lanes
Vicious Strikes - Anything that benefits from the increased range.
Radiant Critical Power - The hero you will be most active with. Fight near your traps and nodes or use ranged near your towers to take full effect of this.
CHARACTERS
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Lenneth - Dryad (Hero DPS, World Tree, Angry Nimbus)
Apophis - Mystic (AP DPS, Viper's Fangs, Serpent's Coil)
Jenocres - Abyss Lord (AP DPS, Ramster, Skeletal Orc)
Yojimbo - Squire (Hero DPS, Spiked Blockade)
Etanaru - Monk (AP DPS, Flame Aura, Lightning Strikes Aura)
Shilf - Huntress (AP DPS, Poison Dart Tower)
Cinnamon - Series EV2 (AP DPS, Weapon Manuifacturer, Proton Beam)
Mishera - Adept (AP DPS, Earthshatter Tower)
Marcion - Squire (AP DPS, Cannonball Tower)
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