Dungeon Defenders-Intro
There were originally four character classes available in-game; the Squire, Monk, Huntress, and Apprentice. Four new classes were introduced on November 23, 2011 which were essentially "gender-swapped" versions of the original four with the same towers but new abilities. These characters include the Initiate, Countess, Ranger, and Adept.[10] Additional classes such as the Berserker, Jester, and the "Series EV" are planned to be added to the game at a later date via DLC. All classes possess unique "towers," defenses that can be constructed on the map to stop advancing mobs, as well as utilize different skills and weapon types. The style of gameplay encourages multi-player and cooperation utilizing all the classes unique defenses. However, it is possible to play solo and switch between the different classes during a level in between combat phases.
Squire: The Squire is primarily a melee based character whose towers are capable of large amounts of damage as well as barricading advancing mobs.
Countess: The female counterpart to the Squire; a melee character who can joust through groups of enemies and boost her allies' morale.
Apprentice: The Apprentice is a mage based character focused on ranged combat whose towers focus primarily on ranged and elemental damage.
Adept: The female counterpart to the Apprentice. She has the ability to instantly upgrade any defense as well as cause magical explosions.
Monk: The Monk is a support character capable of both ranged and melee attacks. The Monk's towers take the form of "auras;" constructed zones on the map capable of buffing allies or inflicting negative status and/or damage on incoming mobs.
Initiate: The female counterpart to the Monk. She has the ability to debuff nearby enemies and strengthen her allies' defenses.
Huntress: The Huntress focuses on ranged combat with the class' towers taking the form of "traps" which function for a limited amount of charges.
Ranger: The male counterpart to the Huntress. His invisibility and piercing arrow abilities affect multiple allies/enemies but cost more mana.
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