Dungeons & Dragons - Shadow Over Mystara (ダンジョンズ&ドラゴンズ シャドーオーバーミスタラ) Short Arcade Game 1996 Capcom

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Dungeons & Dragons: Shadow over Mystara (Japanese: ダンジョンズ&ドラゴンズ シャドーオーバーミスタラ, Hepburn: Danjonzu & Doragonzu Shadō ōbā Misutara) is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom.[2][3] The game is set in the Dungeons & Dragons campaign setting of Mystara.

Combining the side-scrolling gameplay of a beat 'em up with some aspects found in a role-playing video game, Shadow over Mystara has many game mechanics not commonly found in arcade games, such as finding and equipping new gear and earning new spells as the player gains experience. Players can wield a large variety of weapons and armor, although this selection is limited by the character the players chooses; there is also an extensive assortment of magical and hidden items in the game, many of which are completely unknown to exist to the typical video gamer. This, along with the addition of multiple endings and forking paths, gives the game much re-playability and has led to a cult following among fans of the genre.

It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara. The game has seen two home releases as part of the compilations: Dungeons & Dragons Collection published for the Sega Saturn in 1999, and Dungeons & Dragons: Chronicles of Mystara made available on the Nintendo eShop, PlayStation Network, Xbox Live Arcade and Steam in 2013.

Gameplay
In addition to the original four heroes found in its predecessor, Dungeons & Dragons: Tower of Doom (Cleric, Dwarf, Elf and Fighter), Shadow of Mystara adds a Thief and a Magic-User to the selection of player characters. Furthermore, with the inclusion of two separate versions of each character's sprite set, the game allows up to two players to select the same character (in Tower of Doom each of the characters could only be selected once), effectively giving the game 12 "different" characters to choose from. The two Clerics and two Magic Users also have subtle differences within their spell books.

The controls use four buttons: Attack, Jump, Select (brings up a small inventory ring around the character allowing the player to choose what item is set in the Use slot) and Use. The Cleric, Elf and Magic-User also have two extra rings for their spells, with the Jump button used to switch from ring to ring. While the game uses the same kick harness as the previous game, the Select and Use buttons are reversed.

Shadow over Mystara also introduced a selection of special moves which are executed by moving the joystick and tapping the buttons in certain combinations, in a way similar to the Street Fighter series. The characters (except for the Magic-User) have a Dashing Attack as well as a Rising Attack which can be used to combo monsters or even juggle them in the air. Most characters (again, with the exception of the Magic-User and also Cleric) also have a Megacrush, a move common to nearly all of Capcom side-scrollers, which damages all enemies standing close enough to the character but in turn also damaging the player themselves.

The game offers a small selection of arcane magic, available for the Magic-User and Elf, and divine magic, available to the Cleric. Instead of an MP system, characters use D&D's Vancian magic system where a certain amount of each spell ready to cast. Extra uses of the spells can be picked up off the ground, represented graphically as scrolls of paper, or occasionally recharged after certain boss fights. When a spell is cast the entire game is momentarily paused during which the spell effect is played out (some spells can be controlled during this time).

Every character starts with their armor (the second slot) already filled, specific to their character, and remains unchanged the entire game. The character's helmet (the first slot) and shield (the fifth slot) are the other two items that lend to a character's defensive ability. Most characters also begin with a shield, except the Magic-User and Thief, who cannot use shields. While magical items in traditional D&D rules are practically invulnerable or tough, the magical items in Shadow over Mystara are very fragile. Magical boots (slot three), gauntlets (slot four), and rings (slot six) are all destroyed after the player is damaged a few times. The eighth slot is used for miscellaneous items, such as the "Skin of the Displacer Beast" or the "Eye of the Beholder"; many bosses drop rare items such as these and they either grant special abilities or can be traded in for special magical equipment. There are also many unique hidden items (for example, hidden near the end of the game is a treasure chest which contains the Staff of Wizardry when opened by the Magic-User: if the Magic-User wields the staff during the final boss fight and there are at least three players with a combined total of over 1 million experience points, the Staff will glow and the team will be able to use the powerful Final Strike attack.




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Tags:
Dungeons
Dragons
Shadow
Over
Mystara
1996
Full
Gameplay
Capcom
game
games
gameplay
ダンジョンズ&ドラゴンズ シャドーオーバーミスタラ
Hepburn
Danjonzu
Doragonzu
Shadō
ōbā
Misutara



Other Statistics

Dungeons & Dragons: Shadow over Mystara Statistics For Retro Anime Videos

There are 267 views in 2 videos for Dungeons & Dragons: Shadow over Mystara. The game makes up 1 hour of published video on his channel, or 5.13% of the total watchable video for Dungeons & Dragons: Shadow over Mystara on Retro Anime Videos's YouTube channel.