Dust: An Elysian Tail Hardcore Walkthrough #18 Parry tutorial number two (gameplay/No Commentary)
Dust: An Elysian Tail Hardcore Walkthrough #18 Parry tutorial number two (gameplay/No Commentary)
This Gameplay is my walkthrough(playthrough/let's play whatever you like to call it) fo Dust: An elysican tail. I wont be doing commentary on this as im just playing through this quickly for fun but figure id share the exp. if you like to see more quick games like this elt me know! I also will be editing out the deaths just like my other action game playthroughs(got it down to do pretty quickly now). in this video i do the 2nd parry tutorial on a bigger guy!
Info:
Dust: An Elysian Tail is an action role-playing video game developed by independent designer Dean Dodrill and published by Microsoft Studios. It was released on the Xbox Live Arcade on August 15, 2012[1], and it was subsequently released for Microsoft Windows on Steam on May 24, 2013
Gameplay:
Dust takes place in the world of Falana, inhabited by anthropomorphic animals. Gameplay is presented on a 2D side-scrolling plane. The player controls the titular main character, Dust, as he tries to remember his past. Dust wields a sentient sword, the Blade of Ahrah, as his main weapon. Fidget, the sword's guardian, acts as a companion for Dust and can shoot projectiles.
As the player travels the world, they can acquire power-ups that permanently alter gameplay, such as the ability to double jump or climb to previously unreachable areas. Incorporating elements of role-playing games, Dust can gain experience points by defeating enemies, and in turn may level up. These can be used to raise various attributes, such as health, strength or magic. Non-playable characters can be interacted with throughout the game's world to sell items or receive quests.
Development
Aside from voice acting, soundtrack, and parts of the story, Dust was designed and programmed entirely by Dodrill. A self-taught illustrator, he had previously done artwork and cinematics on Epic Games' Jazz Jackrabbit 2, and was in the process of creating an independent animated film, Elysian Tail.[4] He assumed it would take three months to complete the game; it actually took over three-and-a-half years.[5] He originally envisioned an 8-bit-style platformer for the game, similar to earlier entries in the Castlevania series. Inspirations for the final game came from such titles as Metroid, Golden Axe, and Ys I & II, which Dodrill cites as his favorite games.[6]
The game was originally targeted for the Xbox 360 Indie Games channel,[7] but upon winning the 2009 Microsoft Dream.Build.Play Challenge, it was awarded a contract for an Xbox Live Arcade release.[8] Dust: An Elysian Tail was originally expected to be released in late 2011, but was later delayed until summer 2012
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