DustInLint's Thorough Thoughts on - Card Dungeon [Early iOS Build]
Card Dungeon aims to do something to the genre of rogue-like's that has rarely been done before by making the genre accessible to the general public. The basic conceits of the rogue-like are still there; permanent death, loot collecting and a challenge. To ease learning curve and make the game more accessible the game's core philosophy is:
You can only do 1 thing / turn. Choose wisely.
The player is dealt three cards in the beginning of the game. The cards are used for attacks, defense, health, magic, summoning, etc. When the player defeats a monster or opens a chest, a new card may be revealed. The user then has to decide if they want to keep their current card or switch it to the new one.
All levels are randomly generated, but monsters groups are manually placed so we can have the user progress in a linear fashion to keep the feeling of making progress towards the end goal.
To make repeated play-through's more interesting, there are also "trait" cards which alters how the player avatar is presented. The trait cards alters things like damage dealt, health, mana, loot found, etc.
Card Dungeon is designed around the iPad and other hand held devices and are aimed at play sessions of 10-15 minutes / level.
You can find out more about their game here! βΊ http://card-dungeon.com/
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