DYING LIGHT PART 13 GOING TO A PLACE CALLED SECTOR O #gameplay#walkthrough#nocommentary

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Dying Light
Game:
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Walkthrough
Duration: 24:18
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First-person action survival game set in a post-apocalyptic open world overrun by flesh-hungry zombies. Roam a city devastated by a mysterious virus epidemic. Scavenge for supplies, craft weapons, and face hordes of the infected.

Dying Light is a 2015 survival horror video game developed by Techland and published by Warner Bros. Interactive Entertainment. The game's story follows an undercover agent named Kyle Crane who is sent to infiltrate a quarantine zone in a Middle-eastern city called Harran.

Publishers: Techland, Warner Bros. Interactive Entertainment, Square Enix
Designer: Tymon Smektala
Developer: Techland

Dying Light is a survival horror video game played from a first-person perspective. The game is set in an open-world environment called Harran; initially, an area named the Slums can be freely explored, later adding a second area called Old Town.[1] Players traverse this urban environment, which is overrun by vicious zombies. There is an emphasis on parkour mechanics, which allow players to perform actions such as climbing ledges, leaping from edges, sliding, jumping between roofs and zip-lining.[2] A grappling hook allows players to climb up buildings and quickly travel between places.[3] As players explore the game's world, they can scavenge supplies and loot, which can be used to craft new weapons or sold to vendors. The player character can utilise his "survivor sense" to identify all nearby loot and use lock picks to open locked chests and locked vehicles. Players can also complete various side missions by accepting tasks issued by the non-playable characters in the game's safe zones.[4] As players explore Harran, they can also pick up various collectibles such as notes and journals, and listen to voice mail recordings.

Dying Light contains a dynamic day–night cycle. During the day, players can set traps, save random survivors, and make their way to airdrops. The infected are slow, apathetic, and easily visible and they can be easily avoided.[6] Players can use environmental traps, such as spikes, electrified fences, and gas tanks, to kill the infected.[7][8] At night, the infected transform to become much more dangerous. Without daylight, the senses of the infected become more acute and accurate. They can also sprint after the player character, inflict more damage, and gain the ability to jump and climb buildings. In order for players to avoid contact, they need to use their "survivor sense" to locate and avoid the infected.[9] If the player character is spotted, they can use distractions and traps to reduce the number of infected. Players' main defence against the infected is ultraviolet light, which slows their movement.[10] At safehouses, players can adjust the time of day, skipping night altogether if the player does not feel ready

The game features a variety of enemies, including the slow, low-level Biters, Bombers which explode when the player character gets too close, Virals which can run quickly, and dangerous Volatiles which only appear at night.[11] The majority of the game's combat utilises melee weapons, with more than 100 weapons and over 1000 weapon possibilities through crafting and customisation.[12] The melee weapons have a limited lifespan and will become degraded and broken if players use them in combat for a long time. Players can repair a weapon a limited number of times or dismantle it for parts. Crafting weapons requires crafting ingredients, such as gauze and metal parts, and a blueprint, which can be scavenged or purchased from a shop.[4] In the second half of the game, players can also use ranged firearms: two types of assault rifles and a variety of small firearms and shotguns. Firearms do not break or degrade, but ammunition is generally scarce and the sound from them will attract enemies.[4] Weapons are categorised into different rarities, which are indicated by a weapon's color.[11] Players can also utilise other items such as firecrackers, which distract enemies, and explosives like molotov cocktails, to aid combat.[4] In addition, parkour mechanics are integrated with combat

The player character's combat efficiency is governed by his health, fitness and stamina. When players take damage, he will lose health, which can be replenished when Crane utilises a medkit or consumes food.[11] Fitness governs his free running endurance, while stamina focuses on how fast Crane becomes tired in combat.[14] A variety of actions in Dying Light can help players to earn experience points. Engaging in combat with enemies will help players to earn power points, while performing parkour movement can earn agility points. Completing missions, challenges, and quests will help players to earn survival points. As players earn experience, they can spend skill points to select new skills from a skill tree. Experience points are boosted when players explore at night, and while survival points are deducted if killed during the day, there is no such penalty at night
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I Do These For Fun presently has 217 views for Dying Light across 26 videos, with the game making up 11 hours of published video on his channel. This makes up 4.16% of Dying Light content that I Do These For Fun has uploaded to YouTube.