Dynamic Game Music: Intense vs Cleared
dynamic game music! It's super important & has a huge potential to increase the game's general impact, so here's a little example.
Each track i'm composing for the wip-action adventure @needforcheesegame by @greengoogames will be divided in different Layers, to allow us to make the music react dynamically, which highly improves the general mood + build up in tension.
Here's an example of the more-intense battle layer VS the "safe state" layer, that plays once a dungeon is cleared (piano sounds always signal "safe/cleared")
Ft. Picked Guitar by @nativeinstruments
+ sopranos by @8dio
+ Damage by @heavyocity
+ Abbey road, bbc orchestra, Solo Violin by @spitfireaudio
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