Dynamic shadows in Mapbase (env_global_light)
Channel:
Subscribers:
43
Published on ● Video Link: https://www.youtube.com/watch?v=sY6QpzCg6q0
well, it does not work well, because this entity is like env_projectedtexture following a player. it has some bugs: flickering, clipping through walls and low-res. but if you want to try it, here are commands (sv_cheats 1 ofc):
ent_create env_global_light targetname test angles "35 165 0" brightnessscale 1.01 fov 0.0000000001 lightcolor "244 234 194 900" nearz "99999" northoffset 0 texturename effects/flashlight001 orthosize 1024 enableshadows 1
cl_globallight_depthbias_shadowmap 0.0000000000001
cl_globallight_shadowfiltersize 2
cl_globallight_slopescaledepthbias_shadowmap 8
will look ok on map d1_trainstation maps, on other maps change angles and play with light color and brightness scale
Other Videos By notfoundname
| 2023-10-31 | Главный закон Тувинской Республики |
| 2023-10-21 | [CS2] Office with shattered glass from HL:A |
| 2023-10-12 | Making brushes that only specific team can see |
| 2023-10-08 | Talos Principle 2 Demo - Getting out of bounds |
| 2023-03-27 | CS:S MIRRORED |
| 2023-02-26 | Minecraft: Best Bedwars Game |
| 2023-02-17 | Counter-Strike: Source with Steam Deck's UI (GamepadUI) |
| 2022-12-21 | Source Shader Editor in Counter-Strike: Source |
| 2022-10-25 | JBMod is a fun mod |
| 2022-09-16 | Counter-Strike: Source with VPhysics Jolt (Volt) |
| 2022-03-22 | Dynamic shadows in Mapbase (env_global_light) |
