"Easier" bounce cancel thanks to room transitions
Bounce cancel allows to continue a speedball without losing the boost.
Just activate the spider ball a frame before landing and deactivate once the ball lands, both are frame perfect.
The spider ball actually stores the bounce and releases it once Samus falls off a platform.
*Spider ball activation has to be set to Hold for this to work*
Reduced the two frame perfect inputs to one since the deactivation can be buffered during the transition (just release the button) but the new issue is the precise ball jump in order to achieve this lol
This is a nice last resort backup in case of failing the landing and probably adds entertainment value for TASes.
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