Eclipse: Second Dawn For the Galaxy First Look by Man Vs Meeple (Lautapelit)
What's hitting your game table this year?
Find out what's on the horizon and get a First Look of Eclipse: Second Dawn for the Galaxy!
Kickstarter Link:
http://kck.st/2KNc87E
Eclipse is back and looks better than ever! One of the most beloved 4x games has a brand new 2nd Edition on the horizon and Man Vs Meeple has been given an exclusive first look at everything that is on the way! We couldn't be more excited to share our thoughts on this revised edition with you!
Changes coming to Eclipse: Second Dawn for the Galaxy: MORE TO BE REVEALED DURING CAMPAIGN
Rule changes:
- Discoveries can be claimed without placing an Influence Disc when:
- Exploring and placing a new hex
- destroying all Ancient(s) / GCDS in a hex (end of Combat Phase)
- first player to pass receives 2 Money
- 8 rounds
- one INFluence action may not be used in the same hex twice
- If you have Diplomatic relations with another player, you may move through his empty hexes (ie. hexes without a Ship). If you have Ships in another player’s hex at the end of your action is considered an
attack.
- player elimination when all discs and Ships removed from the board: same as bankruptcy
Species changes:
- Eridani: 1 external energy on Interceptor & Cruiser
- Orion: start: 4 Materials
- Planta: start: 2 Money & 3 Science; home system: NO money
- Descendants: start: Fusion Drive technology
- Terran: start: 3 Money & 4 Materials
- Orbital cost: 4 Materials, Mechanema 3 Materials
Hexes:
- Base game hexes: some are tweaked
- Outposts: same as RotA Ancient homeworlds
- Galactic Center hex: grey population squares replaced with Money squares
Tech Tile changes:
Improved Hull 6/4
Fusion Source 4/3
Orbital 6/4
Advanced Robotics 8/5
Wormhole Generator 14/7
Artifact Key 16/8
Gluon Computer 14/7
Plasma Missile 16/8
- 1 additional Phase Shield, Positron Computer and Advanced Robotics tile
Reputation tiles:
4x 4, 7x 3, 10x 2, 12x 1
Rare Technologies:
Soliton Cannon: 3 damage, 3 Energy
Sentient Hull: +1 Computer, 1 Hull
Flux Missile: 2x Ion Missile, 1 Initiative
Conifold Field: 3 Hull, 2 Energy
Zero-Point Source: produce 12 Energy
Absorption Shield: -1 Shield, produce 4 Energy
Transition Drive: Drive 3
Metasynthesis
Neutron Absorber
Antimatter Splitter
Ship Part changes:
Plasma Missile: 1 Energy
Computers: NO Initiative (except Axion Computer Discovery) Transition Drive: Drive 3, no Energy
Discoveries:
+8 Money x3
+5 Science x3
+6 Materials x3
+3 +2 +2 x2
Nonlinear Drive: Drive 2, produce 2 Energy
Soliton Charger: 1x Solitron Cannon, no Energy or Initiative
Conformal Drive: Drive 4, 2 Initiative, 2 Energy
Ion Turret: 2x Ion Cannon
Plasma Turret: 2x Plasma Cannon, 3 Energy
Ion Missile: 3x Ion Missle
Ion Disruptor: 3x Ion Cannon, 3 Initiative
Hypergrid Source: produce 11 Energy
Muon Source: produce 2 Energy, 1 Initiative, outside Blueprint
Shard Hull: 3 Hull
Axion Computer: +2 Computer, 1 Initiative
Flux Shield: -3 Shield, 1 Initiative, 2 Energy
Inversion Shield: -2 Shield, produce 2 Energy
Ancient Tech x3
Ancient Cruiser x3
Ancient Orbital x2
Blueprints:
- Ancient Ship: 2x Ion Cannon, 1x Hull, +1 Computer, 2 Initiative
- GCDS: 4x Ion Cannon, 7x Hull, +2 Computer
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