Eco Multiplayer with The Granite Accidents Part 19: The Sticky Note

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Published on ● Video Link: https://www.youtube.com/watch?v=Npuh1InGeWQ



Eco
Game:
Eco (2018)
Duration: 53:11
42 views
4


The ECO multiplayer experience continues with The Granite Accidents. Civillain and DwarfComic argue over who is due what. BirdyBot wants an Elk carcass from me so she can stuff it. And Gremdavel continues being Gremdavel.

Questions over the Official Sticky Note arise and I throw open the idea of an ECO naturalist camp.

Join the Granite Accidents in ECO now!

The Granite Accidents:
DwarfComic:
https://www.youtube.com/channel/UCnzhZkQmZetZSxfJJD5Dgow
Civillain:
https://www.youtube.com/channel/UC6ZMVdbuHN5S2Zcf3c2fAqQ
Gremdavel:
https://www.youtube.com/channel/UCOd_inYO7SAbFdPeDkmqjpg
BirdyBot:
https://www.youtube.com/channel/UCvyNIESj7eKbkIdarZL-0w
https://twitter.com/TGAccidents

https://discord.gg/rdEuQzR
https://twitter.com/WeeHoursGames
https://www.facebook.com/weehoursgames
https://www.facebook.com/YoutubeWolfpack

Enter the world of Eco, a fully simulated ecosystem bustling with thousands of growing plants and animals living their lives. Build, harvest, and take resources from an environment where your every action affects the world around you. An imminent meteor strike threatens global destruction. Can you save the world without destroying it in the process?

Construct buildings and towns, tend to your farm, hunt wildlife, build infrastructure and transportation, craft clothing, build power plants, and research new technologies. Specialize in a craft and trade your goods to other players. Develop your civilization and sculpt your planet.

As your civilization grows, you’ll need to analyze data from the simulation; evaluating the impact you have on your world. Use this data as evidence in proposed laws, restricting harmful activities without disrupting the advancement of technology. Balance your individual needs with the needs of community, all while maintaining the state of the ecosystem. The future of your world is in your hands.
Every organism in Eco exists as part of a detailed simulation; a disruption in one species can have cascading effects across the planet. Chop down all the trees, and habitats for creatures will be destroyed. Pollute the rivers with mining waste, and your farms will become poisoned and die. The ecosystem supplies the resources you and your community will need to stop the meteor. Manage your pollution, mining waste, hunting, and resource collection to balance your effect on this system.
Eco is built on a rich ecological simulation. All the data generated from the interaction of plants, animals, climate, and players can be searched and analyzed using in-game graphs and heat-maps. Use the collected information as scientific evidence support to proposed laws. The ability to successfully debate using scientific evidence is your greatest weapon against the destruction of your world.
Establish and maintain your own set of laws and government, which are enforced automatically by the game. Draft a proposal to limit clear-cutting in a protected forest, incentivize green energy solutions over fossil fuels by providing tax subsidies and penalties. Participate in elections for world leadership, allowing you to set tax rates and allocate community money. Use a programmable law system to make dynamic and flexible rules for the community, passing them by vote. Construct a wide variety of governments; from tightly-regulated dictator-states, to tax-and-spend subsidy programs, or even lawless communities relying on trust.
Your skills increase based on your food and shelter. By consuming a highly nutritious variety of food and building an elaborate home you will rapidly increase your skill points. Skill points can be spent on skills like farming, hunting, trade, engineering, research, and more. Contribute to the greater good while increasing your own personal success.
In the player-run economy, you achieve the most when you specialize and trade both goods and services. Create stores to buy and sell goods you need asynchronously with other players. Setup contracts within the game’s quest-like labor market, soliciting other players to perform specialized work for you in exchange for payment. Build complex crafting machines and charge a fee for players to use them. A thriving economy in Eco can be both a powerful tool for progress, or a dangerous threat to the environment.

To grease the wheels of commerce, you can create your own currencies, backed by fiat or by resources. Manage the value of your currency relative to others by setting exchange rates at asynchronous currency exchanges. Sell items at stores and collect credit from other players. Eco is designed for rich asynchronous play, allowing many players of many disciplines to contribute to one another’s goals at separate or simultaneous times.

-~-~~-~~~-~~-~-
Please watch: "Crossroads Inn | Under New Management (Crossroads Inn Sandbox Part 1)"
https://www.youtube.com/watch?v=TNYcgat_qmo
-~-~~-~~~-~~-~-




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