Electricity guide | Mini Guide Remake | 7 Days To Die
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The most common mistake I see and encounter when connecting electricity is the order of connection. Let's start our video with wiring.
Wiring direction is very important in wiring. Before I start, I need to make some definitions. The reason I'm making these definitions is so you can understand me better.
Throughout the video, I'll refer to generators, battery cells, and solar panels as "producers." I'll refer to things like electrical relays and lamps that can input and output electricity as "carriers." I'll refer to electrical devices like turrets and fences as "consumers."
You've probably already understood the electrical aspect from my explanation. We're going from producers to consumers. We'll use carriers as intermediaries for long distances. Remember this simple logic and learn what constitutes a carrier and what constitutes a consumer, so you don't end up taking a wrong route and breaking the connection.
Now, let's start with producers. Each has its own advantages and disadvantages.
1. Generator: This generator generates electricity by adding a motor to it, powering it and powering it.
2. Battery batteries: This generator generates electricity using batteries, which are readily available from cars. The power and capacity increase depending on the battery quality, and it can be recharged. While not requiring any additional power, it offers the advantage of requiring recharging. We can combine it with other generators.
3. Solar panels: This generator generates electricity using solar cells during the day.
Our general strategy here is as follows: Generators are the most basic and powerful generators. While using gasoline has its drawbacks, it's not a major problem. By using battery batteries, you can have uninterrupted power with backup power. The general approach is to charge batteries with solar panels and use free electricity. Due to the cost of solar cells and the consumption of traps used during horde nights, they should be supplemented with a generator.
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