ELIMINATE ENEMIES one by one with these MOLLY TIPS AND TRICKS in Bullet Echo! #Bulletecho
Hi, today I want to talk to you about a Force and Arms member introduced more than a year ago - Molly. When she appeared in the game, she aroused fear and wreaked havoc. But after many nerfs she became a difficult hero to play. Her complicated mechanics mean that you often cannot kill anyone, you die and lose. But today I will show you some tips, that will make you better with her. Remember, you won't see the difference immediately, you have to play some time and practise.
First, let's focus on her ability and passives. Burrow allows Molly to burrow underground and move under most of obstacles, like walls, enemies and enemies abilities. She scans terrain above her and reveal enemies there. When she jumps out on the surface, she deals some damage and disarms enmies for a short time. Sounds easy. We will get back to it later.
Her private passive, acoustic location gives her some bonuses while underground, like healing, increased movement speed and increased hearing distance. Her public passive is much better, because it gives a lot of debuffs for enemies. I mean on hitting she decreased fire rate and increases reloading duration, which is super annoying. And, when she kills an enemy, she increases incoming damage for the rest of them and decreases reloading speed for her team. Her reloading speed in very slow, almost like a tank, so this passive is really useful.
Here are some good gearbuild I found on the internet. Personally, I only use full personal gear set, which increases disarm radius, burrow ability duration and some other important things.
WysΕano
Ok, let's jump into battle. The first thing I do is to pick up some armor. The first option is to activate healing, which gives a lot, but not maximum, or the second option is to just pick up armor. She has a lot of it, so that means it will be harder to kill her. And since she has to get near the enemy and survive a lot of time, it's great opportunity to increase her time of being alive.
Next, I almost always pick up any magazine upgrade to reduce her reloading time and increase magazine size. Green upgrade increases it to 9 and blue to 10. The more bullets she has - the higher chance of killing enemies during the attack.
We are prepared for the battle. What now? Let's focus on her weapon. She shoots about three times per second, which is pretty high. Also, she has high damage and if your every bullet hit - you can do massive damage. Her shooting is a bit specific. She doesn't do it monotonously, but in rhythm with the heartbeat. Listen closly.
As you can see, her fire spread is pretty high. That means it's gonna be hard for you to hit and kill anything. What you need to do is slow down. After aiming her fire spread decreases a lot and also the fire range is getting longer. You need to feel it yourself, how fast can you move and turn around. I noticed, that the fastest you can go is when the circle of noise touches the end of her red cone.
Now we know everything about her weapon, let's dive underground. You see an enemy or multiple enemies. What now? Well, multiple enemies, above three are hard to kill and you need a lot of skill to do it. But if there is one or two enemies, you can try to attack them. You need to take them by surprise, your movement cannot be predictable. Do some circles, turn left, turn right, play with your enemy. If it's Satoshi or Blot - you will probably die. But if it's not, thing about every aspect of them. Ramsay or Twinkle can throw you into the air, heroes with shield can protect them, fast heroes can run away, etc. If you decided, jump out as close as you can. Maybe behind the enemy, so he will have to turn around and find you and you will have more time to kill. Remember, disarm time is not really long, only 1 point one second. After that time enemy can start shooting to you and finally kill you.
Remember, if you see any grenade, run! Because if it explodes, it pushes you out of the ground and disarms you, which can be deadly. But if you didn't see any grenade, you killed your enemies and probably drones, you have to go back, use your decreased reload time and reload, heal yourself, and then you can go back to attacking. Without this important break, you can say bye to you winstreak.
If you killed the whole lobby, that's great. You can play another battle. That's all from me for today. Remember to like the video if you enjoyed it and hit the subscribe button, so you don't miss anything.
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