Endertainer Rig Dev Showcase #17 | Prototype Arm IK Spline Rig

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Published on ● Video Link: https://www.youtube.com/watch?v=bW22sJpenJE



Duration: 3:07
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I made this prototype rig to test IK Spline on an Arm Rig. I was previously against using IK Spline because I preferred to use Bendy Bones. After all, it's easier to set up than IK Spline, which requires curves. However, as my rigging experience increased, I started to see some advantages of using IK Spline. One of the pros of using IK Spline is the ability to "Slide" tweak controls. This allows you to adjust the curvature of the curve without deforming the mesh. And so, I made this prototype rig to test out the system and I was happy with the result. I will need to test it on an actual project first before adding it as a feature for Endertainer Rig MCS2, which is still in development.

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