Enhancing mobile work and productivity with virtual reality

Subscribers:
344,000
Published on ● Video Link: https://www.youtube.com/watch?v=aI9x8-G7gEA



Duration: 1:03:05
583 views
13


As people work from home, new opportunities and challenges arise around mobile office work. On one hand, people may have flexible work hours and may not need to deal with traffic or long commutes. On the other hand, they may need to work at makeshift spaces, with less-than-optimal working conditions while physically separated from co-workers.

Virtual reality (VR) has the potential to change the way we work, whether from home or at the office, and help address some of these new challenges. We envision the future office worker to be able to work productively everywhere, solely using portable standard input devices and immersive head-mounted displays. VR has the potential to enable this by allowing users to create working environments of their choice and by relieving them of physical limitations, such as constrained space or noisy environments.

In this webinar, Microsoft Researcher Eyal Ofek presents a summary of research investigating opportunities and challenges for realizing a mobile VR office environment. In particular, you’ll learn how VR can be mixed with standard off-the-shelf equipment (such as tablets, laptops, or desktops) to enable effective, efficient, and ergonomic mobile knowledge work.

Together, we’ll explore:

■ The unique needs of developing immersive applications for productivity.
■ Ways in which non-physical virtual workspaces can make work more efficient.
■ How to adapt virtual workspaces to the physical environment.

𝗥𝗲𝘀𝗼𝘂𝗿𝗰𝗲 𝗹𝗶𝘀𝘁:

■ Towards a Practical Virtual Office for Mobile Knowledge Workers (publication): https://www.microsoft.com/en-us/research/publication/towards-a-practical-virtual-office-for-mobile-knowledge-workers/
■ Pen-based Interaction with Spreadsheets in Mobile Virtual Reality (Publication): https://www.microsoft.com/en-us/research/publication/pen-based-interaction-with-spreadsheets-in-mobile-virtual-reality-2/
■ Haptic Pivot: On-demand handhelds in VR (Video): https://www.microsoft.com/en-us/research/video/haptic-pivot-on-demand-handhelds-in-vr-2/
■ ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality (Publication): https://www.microsoft.com/en-us/research/publication/reconviguration-reconfiguring-physical-keyboards-in-virtual-reality/
■ Haptic Controllers (Project Page): https://www.microsoft.com/en-us/research/project/haptic-controllers/
■ Eyal Ofek (Researcher Profile): https://www.microsoft.com/en-us/research/people/eyalofek/

*This on-demand webinar features a previously recorded Q&A session and open captioning.

Explore more Microsoft Research webinars: https://aka.ms/msrwebinars




Other Videos By Microsoft Research


2021-04-06Harmonizing the declarative and imperative in database systems
2021-04-06Domain-specific language model pretraining for biomedical natural language processing
2021-03-30Platform Biography: A framework for analyzing the structures and dynamics of social media
2021-03-30Building multimodal, integrative AI systems with Platform for Situated Intelligence
2021-03-29From player to creator: Designing video games on gaming handhelds with Microsoft TileCode webinar
2021-03-29Camera-based non-contact health sensing
2021-03-29Foundations of causal inference and its impacts on machine learning webinar
2021-03-29Avatars: Finding a sense of self and others in the virtual world
2021-03-25In pursuit of responsible AI: Bringing principles to practice
2021-03-25Fairness-related harms in AI systems: Examples, assessment, and mitigation
2021-03-25Enhancing mobile work and productivity with virtual reality
2021-03-23Mixed reality and robotics: Unlocking more intuitive human-machine collaboration
2021-03-23Project InnerEye: Augmenting cancer radiotherapy workflows with deep learning and open source
2021-03-23AI advances in image captioning: Describing images as well as people do
2021-03-17Reinforcement learning in Minecraft: Challenges and opportunities in multiplayer games
2021-03-17Microsoft Vision Model ResNet-50: Pretrained vision model built with web-scale data
2021-03-11A Tale of Two Cities: Software Developers in Practice During the COVID-19 Pandemic
2021-03-08Directions in ML: Taking Advantage of Randomness in Expensive Optimization Problems
2021-03-08AI and Gaming Research Summit 2021 - Fireside chat with Peter Lee and Kareem Choudhry
2021-03-08AI and Gaming Research Summit 2021 - Computational Creativity (Day 1 Track 2.2)
2021-03-08AI and Gaming Research Summit 2021 - Computational Creativity (Day 1 Track 2.1)